POV-Ray : Newsgroups : povray.advanced-users : Grass Server Time
29 Jul 2024 12:16:58 EDT (-0400)
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From: Slime
Subject: Re: Grass
Date: 30 Aug 2002 19:21:27
Message: <3d6ffdf7$1@news.povray.org>
> Wrong, it does create a new object for each blade.

Well, yes, yes... it does, but I believe the new objects contain little more
than pointers to other objects. At least, I should *hope* that's the case.

I'm sure you're right that a mesh is the best solution for grass, but there
are other cases (involving more complex objects) where this is a helpful
strategy.

 - Slime
[ http://www.slimeland.com/ ]


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From: Christopher James Huff
Subject: Re: Grass
Date: 2 Sep 2002 22:57:07
Message: <chrishuff-E99A99.22564702092002@netplex.aussie.org>
In article <3d6ffdf7$1@news.povray.org>, "Slime" <slm### [at] slimelandcom> 
wrote:

> > Wrong, it does create a new object for each blade.
> 
> Well, yes, yes... it does, but I believe the new objects contain little more
> than pointers to other objects. At least, I should *hope* that's the case.

That is only for meshes, for spheres you get a complete copy. And even 
then, there is other information that is needed for each object: 
transformation matrices, textures, flags, etc.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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