|
|
> Wrong, it does create a new object for each blade.
Well, yes, yes... it does, but I believe the new objects contain little more
than pointers to other objects. At least, I should *hope* that's the case.
I'm sure you're right that a mesh is the best solution for grass, but there
are other cases (involving more complex objects) where this is a helpful
strategy.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|