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Hi
I've always used a default texture in a development scene. I also
prefer to use ramp_wave with wood. I don't understand why I have'nt
seen this problem before :( Anyone tell me if I've got a script error
here please?
This occurs in Pov 3.0, 3.1 and 3.5 under Win98SE.
Alf
--%<--------
camera{ location <-3,3,-5> look_at 0 }
light_source {<-50, 50, -100> 1 }
// OK without this line:
#default{ pigment{ checker rgb <1,1,0>, rgb <1,0,1> } }
box{ -2, 2
pigment{
wood
color_map{[0 red 1][1 rgb <0,1,1>]}
ramp_wave // Disable this line to clear the problem.
}
}
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"Alf Peake" <alf### [at] peake42freeservecouk> wrote in message
news:3cff6351@news.povray.org...
>
> I've always used a default texture in a development scene. I also
> prefer to use ramp_wave with wood. I don't understand why I have'nt
> seen this problem before :( Anyone tell me if I've got a script error
> here please?
Would seem to be caused by the checker pattern, which doesn't accept a wave
form in the first place. Therefore it can't be overridden, however, looks
like a fix might be needed for that in #default if it's ever to be used in
that way. Either that or a mention of checker and brick (block patterns) not
being 100% workable as a default pigment.
Note that 'tiles' is already mentioned in the Scene Help as being
disallowed.
bob h
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