POV-Ray : Newsgroups : povray.advanced-users : defaults, wood and ramp_wave : Re: defaults, wood and ramp_wave Server Time
29 Jul 2024 10:23:15 EDT (-0400)
  Re: defaults, wood and ramp_wave  
From: bob h
Date: 6 Jun 2002 09:48:46
Message: <3cff683e@news.povray.org>
"Alf Peake" <alf### [at] peake42freeservecouk> wrote in message
news:3cff6351@news.povray.org...
>
> I've always used a default texture in a development scene. I also
> prefer to use ramp_wave with wood. I don't understand why I have'nt
> seen this problem before :(  Anyone tell me if I've got a script error
> here please?

Would seem to be caused by the checker pattern, which doesn't accept a wave
form in the first place. Therefore it can't be overridden, however, looks
like a fix might be needed for that in #default if it's ever to be used in
that way. Either that or a mention of checker and brick (block patterns) not
being 100% workable as a default pigment.
Note that 'tiles' is already mentioned in the Scene Help as being
disallowed.

bob h


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