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27 Sep 2024 01:20:08 EDT (-0400)
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From: PoD
Subject: Re: The Harcore Povrayer Test
Date: 1 Feb 2002 06:31:09
Message: <3c5a7c7d@news.povray.org>
I got 25.
Some observations.
 
You never include the povray include libraries (like colors.inc) because
they slow parsing, but always define your colors, textures, etc by
yourself.
  Not because they are too slow to load but because it's usually faster to
  write what I want than to look it up in the includes.

You only use the png format when working with povray. You always use it
with alpha channel.
  No, only when appropriate.
  I'll credit myself with another point for that thank you ;)

You know if some special feature is already implemented in the POV-Ray 3.5
standard include files (and thus you know you don't have to implement it
yourself).
  I'll be getting 3.5 when the source code comes out.

You often debug your povray code using the text message streams.
  How else?

-- 
PoD.


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From: Grey Knight
Subject: Re: Improved test
Date: 1 Feb 2002 06:33:20
Message: <3C5A7CFA.69A5EBEA@namtar.qub.ac.uk>
Christopher James Huff wrote:
> Well...I've done a lot of work on the scene and include file collections
> for 3.5, and I once released a macro collection, though nobody ever used
> it...

Actually, I was just looking at your site and saw a picture of a DNA
ring. If you still have the macro for generating that, I'd like it.

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Grey Knight
Subject: Re: Improved test
Date: 1 Feb 2002 06:39:18
Message: <3C5A7E5F.F2DF7A14@namtar.qub.ac.uk>
POV-SDL: 6
POV features: 9
Math: 9
Raytracing algorithms: 6
Formats: 1
The IRTC: 0
POV-Ray programming:1

Total: 32
That was informative; splitting it up into sections gives a better idea
of your area of expertise.

--- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Zeger Knaepen
Subject: Re: Improved test
Date: 1 Feb 2002 07:26:55
Message: <3c5a898f$1@news.povray.org>
you're right...
my scores are:

POV-SDL: 6 / 8
POV Features: 11 / 19
Math: 6 / 12
Raytracing Algorithms: 7 / 11
Formats: 0 / 4  :-/
IRTC: 1 / 3
POV-Ray Programming: 0 / 9 :-/

Total: 31 / 66 ... Weird, my other post says 32 :)
(considering "I think I know why" is the same as "I know why")

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Ken
Subject: Re: Improved test
Date: 1 Feb 2002 07:43:04
Message: <3C5A8DD3.3FC94AF0@pacbell.net>
Ron Parker wrote:

> you understand why a plane makes a bad media container;

Does not. It just depends upon what you are trying to accomplish.

-- 
Ken Tyler


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From: Warp
Subject: Re: Improved test
Date: 1 Feb 2002 08:02:38
Message: <3c5a91ee@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
:> * You have used the quadric, cubic, quartic or poly primitives.

: Nope, I stick to isosurfaces. That count? I think it should...

  No, it doesn't count.
  The idea behind that question is that using polys is more challenging
and requires a bit more mathematical knowledge.
  Anyone can make a torus-shaped isosurface knowing the torus function.
However, try to convert that function to polynomial form and construct the
equivalent quartic. That's a bit more challenging math.
  (I know. I have even made a webpage about the issue.)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Grey Knight
Subject: Re: Improved test
Date: 1 Feb 2002 08:25:30
Message: <3C5A9742.AF657613@namtar.qub.ac.uk>
Oh, good point; it's the percentage that matters, not the absolute score
(wouldn't think I was a maths student...)

Mine:
=====
POV-SDL:         6/8  = 75%
POV features:    9/19 = 47%
Math:            9/12 = 75%
RT algorithms:   6/11 = 55%
Formats:         1/4  = 25%
The IRTC:        0/3  = 00%
POV programming: 1/9  = 11%

Total:           32/66= 48%

Zeger's:
========
POV-SDL:         6/8  = 75%
POV features:    11/19= 47%
Math:            6/12 = 50%
RT algorithms:   7/11 = 64%
Formats:         0/4  = 00%
The IRTC:        1/3  = 33%
POV programming: 0/9  = 00%

Total:           31/66= 47%

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: bob h
Subject: Re: The Harcore Povrayer Test
Date: 1 Feb 2002 11:17:52
Message: <3c5abfb0$1@news.povray.org>
18.5... maybe.... And I could add a point by opening the documentation up.
Okay, so I'm no where near a "hardcore" POVer.  I think my score could even
be subtracted by 4 points considering I'd have to double-check everything to
know it for certain.

bob h


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From: Ron Parker
Subject: Re: The Harcore Povrayer Test
Date: 1 Feb 2002 12:58:54
Message: <slrna5llr1.3kq.ron.parker@fwi.com>
On Fri, 1 Feb 2002 10:16:42 -0600, bob h wrote:
> Okay, so I'm no where near a "hardcore" POVer.  I think my score could even

That's "harcore", Bob.

-- 
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions


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From: bob h
Subject: Re: The Harcore Povrayer Test
Date: 1 Feb 2002 13:29:54
Message: <3c5adea2@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Fri, 1 Feb 2002 10:16:42 -0600, bob h wrote:
> > Okay, so I'm no where near a "hardcore" POVer.  I think my score could
even
>
> That's "harcore", Bob.

Oh, as in Harcore Composites http://hardcorecomposites.com/highlights.html

bob h


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