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in news:slr### [at] fwi com Ron Parker wrote:
> you ....
After all this harcore stuff,
you actually renderd a complete scene, posted it, somebody even liked it
and publicly said he uses it as his desktop image.
Ingo
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Warp wrote:
>
> Ok, I tried to make the test more rational and also divide it into more
> readable sections. What do you think? What is your new score?
40
not counting those i have learned meanwhile (like the mesh-CSG question)
> The maximum score (this time I think it's reachable) is 66.
> I myself got a score of 48. (Ok, perhaps the test got a bit biased
> torwards my own knowledge, but I tried to keep it as unbiased as possible;
> judge by yourself :) )
>
You threw out several very nice questions i think, most ones added are not
bad, but generally quite easy, you should give Ron some more room for
improvements... ;-)
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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I got 24 in this one. Now to try the new version...
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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I got 25.
Some observations.
You never include the povray include libraries (like colors.inc) because
they slow parsing, but always define your colors, textures, etc by
yourself.
Not because they are too slow to load but because it's usually faster to
write what I want than to look it up in the includes.
You only use the png format when working with povray. You always use it
with alpha channel.
No, only when appropriate.
I'll credit myself with another point for that thank you ;)
You know if some special feature is already implemented in the POV-Ray 3.5
standard include files (and thus you know you don't have to implement it
yourself).
I'll be getting 3.5 when the source code comes out.
You often debug your povray code using the text message streams.
How else?
--
PoD.
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Christopher James Huff wrote:
> Well...I've done a lot of work on the scene and include file collections
> for 3.5, and I once released a macro collection, though nobody ever used
> it...
Actually, I was just looking at your site and saw a picture of a DNA
ring. If you still have the macro for generating that, I'd like it.
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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POV-SDL: 6
POV features: 9
Math: 9
Raytracing algorithms: 6
Formats: 1
The IRTC: 0
POV-Ray programming:1
Total: 32
That was informative; splitting it up into sections gives a better idea
of your area of expertise.
---
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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you're right...
my scores are:
POV-SDL: 6 / 8
POV Features: 11 / 19
Math: 6 / 12
Raytracing Algorithms: 7 / 11
Formats: 0 / 4 :-/
IRTC: 1 / 3
POV-Ray Programming: 0 / 9 :-/
Total: 31 / 66 ... Weird, my other post says 32 :)
(considering "I think I know why" is the same as "I know why")
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Ron Parker wrote:
> you understand why a plane makes a bad media container;
Does not. It just depends upon what you are trying to accomplish.
--
Ken Tyler
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Christopher James Huff <chr### [at] mac com> wrote:
:> * You have used the quadric, cubic, quartic or poly primitives.
: Nope, I stick to isosurfaces. That count? I think it should...
No, it doesn't count.
The idea behind that question is that using polys is more challenging
and requires a bit more mathematical knowledge.
Anyone can make a torus-shaped isosurface knowing the torus function.
However, try to convert that function to polynomial form and construct the
equivalent quartic. That's a bit more challenging math.
(I know. I have even made a webpage about the issue.)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Oh, good point; it's the percentage that matters, not the absolute score
(wouldn't think I was a maths student...)
Mine:
=====
POV-SDL: 6/8 = 75%
POV features: 9/19 = 47%
Math: 9/12 = 75%
RT algorithms: 6/11 = 55%
Formats: 1/4 = 25%
The IRTC: 0/3 = 00%
POV programming: 1/9 = 11%
Total: 32/66= 48%
Zeger's:
========
POV-SDL: 6/8 = 75%
POV features: 11/19= 47%
Math: 6/12 = 50%
RT algorithms: 7/11 = 64%
Formats: 0/4 = 00%
The IRTC: 1/3 = 33%
POV programming: 0/9 = 00%
Total: 31/66= 47%
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoo com" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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