POV-Ray : Newsgroups : povray.advanced-users : 3D shutterglasses Server Time
26 Nov 2024 01:53:02 EST (-0500)
  3D shutterglasses (Message 1 to 3 of 3)  
From: Filiep Geeraert
Subject: 3D shutterglasses
Date: 16 Jun 2001 07:57:53
Message: <3b2b49c1@news.povray.org>
I have an Asus V8200 Deluxe, and this comes with some shutter glasses, which
can be used in some games.
The VR Viewer that comes with the software always works in interlaced mode.
And the sample images that you get are interleaved bitmaps.
I 'd like to make some 3D pictures with Povray and be able to see them in
real 3D.
Is there a utility with which I can convert the two bitmaps to one 3D file
or is there an easy way to do this with Paint Shop Pro ?


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From: Ken
Subject: Re: 3D shutterglasses
Date: 16 Jun 2001 08:58:23
Message: <3B2B578D.CBA628A5@pacbell.net>
Filiep Geeraert wrote:

> Is there a utility with which I can convert the two bitmaps to one 3D file
> or is there an easy way to do this with Paint Shop Pro ?

Try - http://www.rhein-ruhr.de/~schrammel/3d.html

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Simon Lemieux
Subject: Re: 3D shutterglasses
Date: 16 Jun 2001 16:16:44
Message: <3B2BC025.8D406C06@yahoo.com>
Filiep Geeraert wrote:
> 
> I have an Asus V8200 Deluxe, and this comes with some shutter glasses, which
> can be used in some games.
> The VR Viewer that comes with the software always works in interlaced mode.
> And the sample images that you get are interleaved bitmaps.
> I 'd like to make some 3D pictures with Povray and be able to see them in
> real 3D.
> Is there a utility with which I can convert the two bitmaps to one 3D file
> or is there an easy way to do this with Paint Shop Pro ?

I'm not sure what are shutter glasses, a friend of mine bought a GeForce and got
3D glasses, with which he could play Quake3 with all the correct colors with the
real 3D perspective.

I am an OpenGL programmer and this can easily be done (even without 3D
acceleration), because you only have to support the Left and Right pixel buffers
(normally you only have the front one) and render to those buffers, and your
video card and glasses do the rest.

But I believe I getting a bit out of topic...

As for a utility that could read two images perform some basic calculations and
output one, it could probably be done very easily if it hasn't be done yet.

-- 
||  'How do you know I'm mad?' said Alice.
||  'You must be,' said the Cat, 'or you wouldn't have come here.'
--
 Simon Lemieux  (lem### [at] yahoocom)


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