|
![](/i/fill.gif) |
In article <562f1t0o0lf0mju6t1qi0afrckf1q9k0vk@4ax.com>, Peter Popov
<pet### [at] usa net> wrote:
> LOL yeah. Still, with the current octree optimisation of meshes, it
> could be significantly sped up. I'll think about it.
And I will get back to working on the per-object proximity calculation
stuff...my last attempt kind of stalled. This is one area where it would
be *extremely* helpful to have C++...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
Post a reply to this message
|
![](/i/fill.gif) |