POV-Ray : Newsgroups : povray.advanced-users : next step (long and perhaps nothing interesting) : Re: next step (long and perhaps nothing interesting) Server Time
30 Jul 2024 04:21:50 EDT (-0400)
  Re: next step (long and perhaps nothing interesting)  
From: Chris Huff
Date: 20 Nov 2000 17:39:24
Message: <chrishuff-34D7FD.17394620112000@news.povray.org>
In article <562f1t0o0lf0mju6t1qi0afrckf1q9k0vk@4ax.com>, Peter Popov 
<pet### [at] usanet> wrote:

> LOL yeah. Still, with the current octree optimisation of meshes, it
> could be significantly sped up. I'll think about it.

And I will get back to working on the per-object proximity calculation 
stuff...my last attempt kind of stalled. This is one area where it would 
be *extremely* helpful to have C++...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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