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From: Gena Obukhov
Subject: POV-Tree
Date: 29 Jan 2003 10:39:14
Message: <3E37F42E.6301322D@mail.com>
Finally I've finished beta version of POV-Tree. This is
tree generator based on TOMTREE macro and written
in Java. Key features:

- load/save include files for TOMTREE macro
- GUI for numerous TOMTREE parameters
- color chooser for leaves and bark
- preview (not so fast for very detailed trees)
- mesh export

See screenshort and some examples in p.b.i
You can download POV-Tree here:
http://propro.ru/go/Wshop/tools/tools.html
See README.txt for installation info.

Gena


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From: ABX
Subject: Re: POV-Tree
Date: 29 Jan 2003 10:50:13
Message: <fptf3vklk9sfulsc1djrm3n2nqc7lrkmt8@4ax.com>
On Wed, 29 Jan 2003 07:33:02 -0800, Gena Obukhov <obu### [at] mailcom> wrote:
> Finally I've finished beta version of POV-Tree.

Looks like you have made a very good job. Only two really minor suggestions:
- personally I like when the applications written in Java have "J" letter
somewhere in the name (but that's my own not so much important taste)
- is your application only targeted to advanced users ? why not to announce it
in general group ?

ABX


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From: Gena Obukhov
Subject: Re: POV-Tree
Date: 29 Jan 2003 11:05:20
Message: <3E37FA4C.8EE9C86C@mail.com>
> Looks like you have made a very good job. Only two really minor suggestions:
> - personally I like when the applications written in Java have "J" letter
> somewhere in the name (but that's my own not so much important taste)

IMHO JPOV-Tree is not so good :)

> - is your application only targeted to advanced users ? why not to announce it
> in general group ?

You are right. Done.

Gena.


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From: Jim Charter
Subject: Re: POV-Tree
Date: 29 Jan 2003 21:29:34
Message: <3e388e0e@news.povray.org>
Very cool.


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From: Slashdolt
Subject: Re: POV-Tree
Date: 30 Jan 2003 08:57:37
Message: <3e392f51$1@news.povray.org>
I took a quick look at this and was VERY impressed!  I've tried to use the
tomtree macro, but because it would take (sometimes) hours to get a new
render based on any changes, I found myself only using the examples.  This
is a GREAT way to get around that, and view changes very quickly, even
though it's not a full render.

For those who enjoy creating outdoor scenes, this is fantastic!


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From: Karl Pelzer
Subject: Re: POV-Tree
Date: 17 Feb 2003 07:15:19
Message: <3e50d257$1@news.povray.org>
Does it support UDO output? If not, this would be a killer feature.

Karl


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From: Gena Obukhov
Subject: Re: POV-Tree
Date: 22 Feb 2003 11:04:40
Message: <3E579E10.6EDBE399@mail.com>
Karl Pelzer wrote:

> Does it support UDO output? If not, this would be a killer feature.
>

Why do you need it in POV-Tree?

Gena.


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From: Karl Pelzer
Subject: Re: POV-Tree
Date: 22 Feb 2003 13:47:33
Message: <3e57c5c5@news.povray.org>
Gena Obukhov schrieb:

> Why do you need it in POV-Tree?
> 
> Gena.
> 
...just to import these brilliant trees into Moray. Or did I miss 
something...??

Karl


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From: Gena Obukhov
Subject: Re: POV-Tree
Date: 22 Feb 2003 16:03:45
Message: <3E57E427.1CEE136B@mail.com>
Very detailed tree can take a lot of memory after loading it to
Moray. I think you won't be able effectively manipulate by
such tree in Moray. I don't know details of Moray (never used it)
but if it doesn't  use OpenGL any transformation will need a lot
of time.

It's very easy to add trees from POV-Tree to your scene because
it "grows" from <0, 0, 0> and occupies 1 unit box.

Anyway I don't plan to implement UDO export. If anybody is
interested in exporting files in different formats he/she can
add such functionality to POV-Tree when the source files
will be available (in a week or so).

Gena.

Karl Pelzer wrote:

> Gena Obukhov schrieb:
>
> > Why do you need it in POV-Tree?
> >
> > Gena.
> >
> ...just to import these brilliant trees into Moray. Or did I miss
> something...??
>
> Karl


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From: Mike Williams
Subject: Re: POV-Tree
Date: 22 Feb 2003 16:31:44
Message: <Aw$IQOAov+V+Ewqp@econym.demon.co.uk>
Wasn't it Karl Pelzer who wrote:
>Gena Obukhov schrieb:
>
>> Why do you need it in POV-Tree?
>> 
>> Gena.
>> 
>...just to import these brilliant trees into Moray. Or did I miss 
>something...??

I'm not familiar with UDO or Moray, but I have written a little Perl
script that can convert the mesh files created by POV-Tree into OBJ
format, which can be used in a large number of modelling and rendering
systems. Does Moray read OBJ?

-- 
Mike Williams
Gentleman of Leisure


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