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I need a way to visualize the Birth-Field of my
Particle-System. What I came up with, is a macro,
which you call like this:
Birth_Field(texture{})
It would then create and place an object in scene
according to the birth-field of the most recent
system.
Question is: Is there a way can avoid the texture{}?
I would like to make it very easy to use, like a
POV-Primitive. Thus, I'd like to have the macro
handle a material{...}, a pigment{} or texture{}.
So, the essential question is:
Is it possible for POV to just take the given input
and place it in an object, regardless of how it looks
like (as long as its in correct POV-SDL, something
like
Birth_Field( do something )
shouldn't work of course...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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If I understand what you want then using POV3.5 try .
#macro Birth-Field (String)
Parse_String(String)
#end
The String could be a material{...}, a pigment{} or texture{} or any thing you
want.
Tim Nikias wrote:
> I need a way to visualize the Birth-Field of my
> Particle-System. What I came up with, is a macro,
> which you call like this:
>
> Birth_Field(texture{})
>
> It would then create and place an object in scene
> according to the birth-field of the most recent
> system.
>
> Question is: Is there a way can avoid the texture{}?
> I would like to make it very easy to use, like a
> POV-Primitive. Thus, I'd like to have the macro
> handle a material{...}, a pigment{} or texture{}.
>
> So, the essential question is:
> Is it possible for POV to just take the given input
> and place it in an object, regardless of how it looks
> like (as long as its in correct POV-SDL, something
> like
> Birth_Field( do something )
> shouldn't work of course...
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
--
Have Fun!
Post a reply to this message
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From: Tim Nikias
Subject: Re: Parameters sent to Macros... Question:
Date: 29 May 2002 13:01:13
Message: <3CF50946.BAB6A393@gmx.de>
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Ha! I looked at the macro and found what I expected:
File I/O.
I was thinking about doing just that, but wasn't sure if there
was some POV-internal (and thus faster, almost everything
hardcoded is faster) way.
So, I'll write my own macro for that, as I always do...
But thanks for the suggestion!
Leroy Whetstone wrote:
> If I understand what you want then using POV3.5 try .
>
> #macro Birth-Field (String)
> Parse_String(String)
> #end
>
> The String could be a material{...}, a pigment{} or texture{} or any thing you
> want.
>
> Tim Nikias wrote:
>
> > I need a way to visualize the Birth-Field of my
> > Particle-System. What I came up with, is a macro,
> > which you call like this:
> >
> > Birth_Field(texture{})
> >
> > It would then create and place an object in scene
> > according to the birth-field of the most recent
> > system.
> >
> > Question is: Is there a way can avoid the texture{}?
> > I would like to make it very easy to use, like a
> > POV-Primitive. Thus, I'd like to have the macro
> > handle a material{...}, a pigment{} or texture{}.
> >
> > So, the essential question is:
> > Is it possible for POV to just take the given input
> > and place it in an object, regardless of how it looks
> > like (as long as its in correct POV-SDL, something
> > like
> > Birth_Field( do something )
> > shouldn't work of course...
> >
> > --
> > Tim Nikias
> > Homepage: http://www.digitaltwilight.de/no_lights/index.html
> > Email: Tim### [at] gmxde
>
> --
> Have Fun!
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
Post a reply to this message
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