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I need a way to visualize the Birth-Field of my
Particle-System. What I came up with, is a macro,
which you call like this:
Birth_Field(texture{})
It would then create and place an object in scene
according to the birth-field of the most recent
system.
Question is: Is there a way can avoid the texture{}?
I would like to make it very easy to use, like a
POV-Primitive. Thus, I'd like to have the macro
handle a material{...}, a pigment{} or texture{}.
So, the essential question is:
Is it possible for POV to just take the given input
and place it in an object, regardless of how it looks
like (as long as its in correct POV-SDL, something
like
Birth_Field( do something )
shouldn't work of course...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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