POV-Ray : Newsgroups : povray.advanced-users : placing trees Server Time
29 Jul 2024 16:21:01 EDT (-0400)
  placing trees (Message 1 to 6 of 6)  
From: Kenyon Banks
Subject: placing trees
Date: 30 Jan 2002 16:30:29
Message: <3C5866EE.756E3E10@pacbell.net>
Hello y'all,

Okay my brain is scrambling here. I'm sure there is a way to do this,
but I'm not figuring it out. I have an image of an island in the works
and I'm trying to place different trees and flora on it with respect to
height and area. Running a loop with random numbers and paramaters for
placement isn't the hitch. Where I'm getting stuck is fuguring out how
to detect the surface of the HF I'm using for the island. In other
words, on a fluxuating surface, how do I detect the varying heights of y
to place trees using a loop? Thanks much.

Peace

KB-


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From: Warp
Subject: Re: placing trees
Date: 30 Jan 2002 17:17:20
Message: <3c5870ef@news.povray.org>
See the (pov3.5) documentation about trace().

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Kenyon Banks
Subject: Re: placing trees
Date: 30 Jan 2002 17:39:31
Message: <3C58771C.7BA77961@pacbell.net>
I'm downloading it now. Thanks.


Warp wrote:

>   See the (pov3.5) documentation about trace().
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Ken
Subject: Re: placing trees
Date: 30 Jan 2002 22:28:23
Message: <3C58BA4D.E4BD931B@pacbell.net>
Kenyon Banks wrote:
> 
> I'm downloading it now. Thanks.

When you are done take a look at the include file "vegetate"
http://www.geocities.com/SiliconValley/Program/9231/povray.html

-- 
Ken Tyler


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From: Kenyon Banks
Subject: Re: placing trees
Date: 31 Jan 2002 10:10:33
Message: <3C595F68.3FFCBDEF@pacbell.net>
This is perfect, incredible. Thanks Ken.

Peace

KB-

Ken wrote:

> Kenyon Banks wrote:
> >
> > I'm downloading it now. Thanks.
>
> When you are done take a look at the include file "vegetate"
> http://www.geocities.com/SiliconValley/Program/9231/povray.html
>
> --
> Ken Tyler


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From: RNG
Subject: Re: placing trees
Date: 19 Feb 2002 07:19:31
Message: <3c7242d3@news.povray.org>
Hi, 

another (non-native povray) option would be to use terraform, which is a 
terrain editor with the possibility to place objects built in (runs on 
Linux/Unix with Gnome)and featuring some basic povray integration ...

  http://terraform.sourceforge.net

Greetings
--> R

Kenyon Banks wrote:
> Hello y'all,
> 
> Okay my brain is scrambling here. I'm sure there is a way to do this,
> but I'm not figuring it out. I have an image of an island in the works
> and I'm trying to place different trees and flora on it with respect to
> height and area. Running a loop with random numbers and paramaters for
> placement isn't the hitch. Where I'm getting stuck is fuguring out how
> to detect the surface of the HF I'm using for the island. In other
> words, on a fluxuating surface, how do I detect the varying heights of y
> to place trees using a loop? Thanks much.
> 
> Peace
> 
> KB-


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