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Hi,
another (non-native povray) option would be to use terraform, which is a
terrain editor with the possibility to place objects built in (runs on
Linux/Unix with Gnome)and featuring some basic povray integration ...
http://terraform.sourceforge.net
Greetings
--> R
Kenyon Banks wrote:
> Hello y'all,
>
> Okay my brain is scrambling here. I'm sure there is a way to do this,
> but I'm not figuring it out. I have an image of an island in the works
> and I'm trying to place different trees and flora on it with respect to
> height and area. Running a loop with random numbers and paramaters for
> placement isn't the hitch. Where I'm getting stuck is fuguring out how
> to detect the surface of the HF I'm using for the island. In other
> words, on a fluxuating surface, how do I detect the varying heights of y
> to place trees using a loop? Thanks much.
>
> Peace
>
> KB-
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