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Hello y'all,
Okay my brain is scrambling here. I'm sure there is a way to do this,
but I'm not figuring it out. I have an image of an island in the works
and I'm trying to place different trees and flora on it with respect to
height and area. Running a loop with random numbers and paramaters for
placement isn't the hitch. Where I'm getting stuck is fuguring out how
to detect the surface of the HF I'm using for the island. In other
words, on a fluxuating surface, how do I detect the varying heights of y
to place trees using a loop? Thanks much.
Peace
KB-
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See the (pov3.5) documentation about trace().
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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I'm downloading it now. Thanks.
Warp wrote:
> See the (pov3.5) documentation about trace().
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Kenyon Banks wrote:
>
> I'm downloading it now. Thanks.
When you are done take a look at the include file "vegetate"
http://www.geocities.com/SiliconValley/Program/9231/povray.html
--
Ken Tyler
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This is perfect, incredible. Thanks Ken.
Peace
KB-
Ken wrote:
> Kenyon Banks wrote:
> >
> > I'm downloading it now. Thanks.
>
> When you are done take a look at the include file "vegetate"
> http://www.geocities.com/SiliconValley/Program/9231/povray.html
>
> --
> Ken Tyler
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Hi,
another (non-native povray) option would be to use terraform, which is a
terrain editor with the possibility to place objects built in (runs on
Linux/Unix with Gnome)and featuring some basic povray integration ...
http://terraform.sourceforge.net
Greetings
--> R
Kenyon Banks wrote:
> Hello y'all,
>
> Okay my brain is scrambling here. I'm sure there is a way to do this,
> but I'm not figuring it out. I have an image of an island in the works
> and I'm trying to place different trees and flora on it with respect to
> height and area. Running a loop with random numbers and paramaters for
> placement isn't the hitch. Where I'm getting stuck is fuguring out how
> to detect the surface of the HF I'm using for the island. In other
> words, on a fluxuating surface, how do I detect the varying heights of y
> to place trees using a loop? Thanks much.
>
> Peace
>
> KB-
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