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  dumb question.... (Message 1 to 5 of 5)  
From: Paul
Subject: dumb question....
Date: 9 Feb 2001 10:22:16
Message: <3A840B37.FE9C7CE2@psu.edu>
This should be in p.n-u, but here we go,

Could someone explain to me the difference between a procedural texture
and a texture, are they the same?? Boy, I am so confused lately ;-)

Thanks a lot.

-paul


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From: Tom Melly
Subject: Re: dumb question....
Date: 9 Feb 2001 10:27:36
Message: <3a840c68$1@news.povray.org>
"Paul" <pdj### [at] psuedu> wrote in message news:3A840B37.FE9C7CE2@psu.edu...
> This should be in p.n-u, but here we go,
>
> Could someone explain to me the difference between a procedural texture
> and a texture, are they the same?? Boy, I am so confused lately ;-)
>

"Textures" is a cover-all.

"Procedural textures" are those textures created without using image-maps,
etc.

So a procedural texture is a texture, but a texture isn't necesserily a
procedural texture.

BTW you've posted two copies of this message.


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From: Ken
Subject: Re: dumb question....
Date: 9 Feb 2001 10:53:47
Message: <3A841276.6526E871@pacbell.net>
Tom Melly wrote:

> "Procedural textures" are those textures created without using image-maps,
> etc.
> 
> So a procedural texture is a texture, but a texture isn't necesserily a
> procedural texture.

You are going to get a lot of people disagreeing with you on this one.
An image map is a pre-made texture. A proceedural texture is one that
is made from various elements such as pigments, color_maps, and
pigment_maps etc...

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Christoph Hormann
Subject: Re: dumb question....
Date: 9 Feb 2001 11:00:50
Message: <3A841433.B49C4B4C@gmx.de>
Tom Melly wrote:
> 
> "Procedural textures" are those textures created without using image-maps,
> etc.
> 

That's essentially the difference.  

In fact 'procedural' means according to an algorithmic definition in
contrast to a texture purely based on data like an image map. 

You can of course combine both techniques by adding warps to a image map
for example.
Also function pigments using the 'i_dat3d' library functions in megapov
could be interpreted as somewhere between.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Tom Melly
Subject: Re: dumb question....
Date: 9 Feb 2001 11:29:10
Message: <3a841ad6@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3A841276.6526E871@pacbell.net...
>
> You are going to get a lot of people disagreeing with you on this one.

They'll have to find me first... you are right (of course). The point is
that, IMHO, a texture stops being procedural as soon as you use an image
map. Okay, pigment{rgb 1} isn't procedural, but it could become procedural.
As soon as you use an image map, there's no chance of the texture (IMHO)
becoming procedural.


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