Tom Melly wrote:
>
> "Procedural textures" are those textures created without using image-maps,
> etc.
>
That's essentially the difference.
In fact 'procedural' means according to an algorithmic definition in
contrast to a texture purely based on data like an image map.
You can of course combine both techniques by adding warps to a image map
for example.
Also function pigments using the 'i_dat3d' library functions in megapov
could be interpreted as somewhere between.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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