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Wlodzimierz ABX Skiba wrote:
>
> Wlodzimierz ABX Skiba wrote in message <3a2d1e3d$1@news.povray.org>...
> > and find tool in povray/links or in news/binaries which convert
> > ouputed image to array in pov
> > (I don't remeber name nor author)
>
> but I have net :-)
> http://www.coe.uncc.edu/~adwoodfi/tga.html
>
I think you don't need a program for that, eval_pigment is sufficient.
Anyway, using enough spheres to make a smooth pipe will take quite a lot
of time and memory.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Paul Jones wrote:
>
> Sorry....
>
> What I want is this: To take a height field, which may or may not be
> visible, and to create a series of closed loops, each loop sitting on a
> specific elevation and encompasing only one "hill" of the hf. Now,
> imagine that I apply a gradient y pigment to the hf, it would be
> possible to get this effect, except that I want each "countour line" to
> be 3-dimensional, like a pipe.
>
That makes things clearer...
I think it should be possible with an isosurface:
use the data for an image_pattern instead of the heightfield and use a
color_map similar to the one Warp suggested like:
color_map {
[0.00 rgb 0]
[0.59 rgb 0]
[0.60 rgb 1]
[0.61 rgb 0]
[1.00 rgb 0]
}
Of course that's not enough, because the image_pattern is only 2d. You
have to add a function for the y direction, for a round pipe it has to be
some trigonometric function.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote in message <3A2D271F.DE0ABA2D@gmx.de>...
> Wlodzimierz ABX Skiba wrote:
> > and find tool in povray/links or in news/binaries which convert
> > ouputed image to array in pov
>
> I think you don't need a program for that, eval_pigment is sufficient.
hmm, strange, there is no tool, I think, which make the same thing
but as macro instead of external program with output to include file
hmm, how will be first .... :-)
> Anyway, using enough spheres to make a smooth pipe will take quite a
lot
> of time and memory.
set of spheres connected with cylinders shouldn't be slow
I don't know what quality he is looking for
ABX
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