POV-Ray : Newsgroups : povray.advanced-users : BMP --> TGA 16 ? Server Time
26 Nov 2024 15:13:28 EST (-0500)
  BMP --> TGA 16 ? (Message 1 to 5 of 5)  
From: Simen Kvaal
Subject: BMP --> TGA 16 ?
Date: 11 Feb 2000 03:37:15
Message: <38a3ca3b@news.povray.org>
I cannot imagine another place to ask this so, here we go.

I have a nice utility (Wilbur) that claims that it can export its
height-fields as POV TGA 16-bit, but it doesn't seem to work with POV. So, i
tried to export as BMP instead, but Win(Mega)Pov refuses to import it.

So, does anyone know a solution? Maybe a small utility to conert a BMP (or
something like that) into a proper 16-bit HF for POV-ray?

TIA

5k.


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From: Bob Hughes
Subject: Re: BMP --> TGA 16 ?
Date: 11 Feb 2000 06:57:55
Message: <38a3f943@news.povray.org>
I've never found anything to do that yet.

There is an old converter for DEM to POV 16bit targa files:
http://www.best.com/~beale/gforge/dem2pov.zip
And also a general purpose heightfield converter:
http://bealecorner.com/gforge/hutilbin.zip
hcon.exe within that zip file will output POV 16bit targa.
Neither of these would be nearly as good as just using something like HF-Lab or
Leveller or similar program.
Yet another one is CVS2POV: http://earth.leeds.ac.uk/~rjs/comput/csv/csv.htm

The 16bit targa being special, in that it lacks the blue channel whereas most
16bit image files are most likely to be something of a 5bit per color channel
type thing (I'm guessing of course), makes it difficult to find utilities for
but I'm often surprised that I can never find anything much on this when I
search around.

So, still searching...

Bob

"Simen Kvaal" <sim### [at] studentmatnatuiono> wrote in message
news:38a3ca3b@news.povray.org...
| I cannot imagine another place to ask this so, here we go.
|
| I have a nice utility (Wilbur) that claims that it can export its
| height-fields as POV TGA 16-bit, but it doesn't seem to work with POV. So, i
| tried to export as BMP instead, but Win(Mega)Pov refuses to import it.
|
| So, does anyone know a solution? Maybe a small utility to conert a BMP (or
| something like that) into a proper 16-bit HF for POV-ray?
|
| TIA
|
| 5k.
|
|
|


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From: Bob Hughes
Subject: Re: BMP --> TGA 16 ?
Date: 11 Feb 2000 07:10:42
Message: <38a3fc42@news.povray.org>
Btw, are you saving the TGA output as Image or Surface type?  I think only the
Targa Image (24bit POV) works right, it should just be a 24bit Targa less the
blue channel.  The other Targa (surface) type is different special format.

Bob

"Simen Kvaal" <sim### [at] studentmatnatuiono> wrote in message
news:38a3ca3b@news.povray.org...
| I cannot imagine another place to ask this so, here we go.
|
| I have a nice utility (Wilbur) that claims that it can export its
| height-fields as POV TGA 16-bit, but it doesn't seem to work with POV. So, i
| tried to export as BMP instead, but Win(Mega)Pov refuses to import it.
|
| So, does anyone know a solution? Maybe a small utility to conert a BMP (or
| something like that) into a proper 16-bit HF for POV-ray?
|
| TIA
|
| 5k.
|
|
|


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From: mr art
Subject: Re: BMP --> TGA 16 ?
Date: 11 Feb 2000 11:16:17
Message: <38A435E9.8A2DCCB9@gci.net>
Glad to see that Wilber still lives. I use it to work 
planet surface maps. See the thread titled Hex World
in p.b.i. I have saved the files as plane *.tga type
and the image works fine.

Simen Kvaal wrote:
> 
> I cannot imagine another place to ask this so, here we go.
> 
> I have a nice utility (Wilbur) that claims that it can export its
> height-fields as POV TGA 16-bit, but it doesn't seem to work with POV. So, i
> tried to export as BMP instead, but Win(Mega)Pov refuses to import it.
> 
> So, does anyone know a solution? Maybe a small utility to conert a BMP (or
> something like that) into a proper 16-bit HF for POV-ray?
> 
> TIA
> 
> 5k.

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: Simen Kvaal
Subject: Re: BMP --> TGA 16 ?
Date: 12 Feb 2000 10:50:10
Message: <38a58132@news.povray.org>
mr.art skrev i meldingen <38A435E9.8A2DCCB9@gci.net>...
>Glad to see that Wilber still lives. I use it to work
>planet surface maps. See the thread titled Hex World
>in p.b.i. I have saved the files as plane *.tga type
>and the image works fine.
>


Well, it works, but the surfaces are 8bit, I believe, because they are not
smooth at all.

5k.


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