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From: Noah A
Subject: a planet
Date: 14 Aug 1999 22:48:27
Message: <37B62A8D.32E824E1@powersurfr.com>
i forgot how to make a sphere get diff color as it goes out from the
center? how do i do it again? (without media density)


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From: Ken
Subject: Re: a planet
Date: 14 Aug 1999 22:50:39
Message: <37B62AF5.A20758BF@pacbell.net>
Noah A wrote:
> 
> i forgot how to make a sphere get diff color as it goes out from the
> center? how do i do it again? (without media density)

A spherical pattern ?

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: Noah A
Subject: Re: a planet
Date: 15 Aug 1999 20:28:18
Message: <37B75B34.163BC3C5@powersurfr.com>
yes ken thats it... how? won't it just look like it's a blend of all the
colors not a gradient?

Ken wrote:

> Noah A wrote:
> >
> > i forgot how to make a sphere get diff color as it goes out from the
> > center? how do i do it again? (without media density)
>
> A spherical pattern ?
>
> --
> Ken Tyler
>
> See my 700+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html


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From: Bob Hughes
Subject: Re: a planet
Date: 15 Aug 1999 20:30:09
Message: <37b75b91@news.povray.org>
'onion' was the common pattern for concentric spheres or circles
before v3.1 (frequency or scale needed to apply to anything other than
a 1 unit radius).
You will not actually see any gradation of a color_map used on a
sphere however unless it is CSG'd with another object, ie cut in half
with a plane.

Bob

Ken <tyl### [at] pacbellnet> wrote in message
news:37B62AF5.A20758BF@pacbell.net...
>
>
> Noah A wrote:
> >
> > i forgot how to make a sphere get diff color as it goes out from
the
> > center? how do i do it again? (without media density)
>
> A spherical pattern ?
>
> --
> Ken Tyler
>
> See my 700+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html


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From: Chris Huff
Subject: Re: a planet
Date: 16 Aug 1999 08:58:46
Message: <37B80B2F.B7AC0158@compuserve.com>
>You will not actually see any gradation of a color_map used on a
sphere however unless it is CSG'd with another object, ie cut in half
with a plane.<

Yes, and then you will only see it if the plane has the same texture.


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From: Chris Huff
Subject: Re: a planet
Date: 16 Aug 1999 09:03:45
Message: <37B80C59.E7457AF4@compuserve.com>
>won't it just look like it's a blend of all the colors not a gradient?<

Objects in POV are not really solid, they are made of an infinitely thin
mathematical surface. The color of the surface depends on the color of
the pigment *at that point*(temporarily forgetting about transparency,
reflection, etc). If a spherical pattern is used on  a plain sphere, you
will see a sphere with a color the same as the last color in the
color_map. If you cut it in half with a plane, and texture the cutting
plane with the same texture as the sphere, you will see a half-sphere(a
hemisphere)  and the gradient from the center outward on the cut side.


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From: Ken
Subject: Re: a planet
Date: 17 Aug 1999 01:49:31
Message: <37B8F7DB.37740041@pacbell.net>
Chris Huff wrote:
> 
> >You will not actually see any gradation of a color_map used on a
> sphere however unless it is CSG'd with another object, ie cut in half
> with a plane.<
> 
> Yes, and then you will only see it if the plane has the same texture.

...or your sphere is transparent.

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: PoD
Subject: Re: a planet
Date: 17 Aug 1999 18:07:40
Message: <37B9DDAD.B709FE46@merlin.net.au>
Ken wrote:
> 
> Chris Huff wrote:
> >
> > >You will not actually see any gradation of a color_map used on a
> > sphere however unless it is CSG'd with another object, ie cut in half
> > with a plane.<
> >
> > Yes, and then you will only see it if the plane has the same texture.
> 
> ...or your sphere is transparent.
> 
> --
> Ken Tyler
> 
> See my 700+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html

...or the texture on the sphere has turbulence.
That's the way I do planets - sphere, onion, turbulence.

Cheers, PoD.


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From: Ken
Subject: Re: a planet
Date: 17 Aug 1999 18:15:16
Message: <37B9DEE8.F2533A20@pacbell.net>
PoD wrote:
> 
> Ken wrote:
> >
> > Chris Huff wrote:
> > >
> > > >You will not actually see any gradation of a color_map used on a
> > > sphere however unless it is CSG'd with another object, ie cut in half
> > > with a plane.<
> > >
> > > Yes, and then you will only see it if the plane has the same texture.
> >
> > ...or your sphere is transparent.
> >
> > --
> > Ken Tyler
> >
> > See my 700+ Povray and 3D Rendering and Raytracing Links at:
> > http://home.pacbell.net/tylereng/index.html
> 
> ...or the texture on the sphere has turbulence.
> That's the way I do planets - sphere, onion, turbulence.
> 
> Cheers, PoD.

... or the texture is translated to some point from the origin or...

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: Cliff Bowman
Subject: Re: a planet
Date: 19 Aug 1999 13:20:43
Message: <37bc1259.57581187@news.povray.org>
On Tue, 17 Aug 1999 15:15:04 -0700, Ken <tyl### [at] pacbellnet> wrote:

>
>
>PoD wrote:
>> 
>> Ken wrote:
>> >
>> > Chris Huff wrote:
>> > >
>> > > >You will not actually see any gradation of a color_map used on a
>> > > sphere however unless it is CSG'd with another object, ie cut in half
>> > > with a plane.<
>> > >
>> > > Yes, and then you will only see it if the plane has the same texture.
>> >
>> > ...or your sphere is transparent.
>> >
>> > --
>> > Ken Tyler
>> >
>> > See my 700+ Povray and 3D Rendering and Raytracing Links at:
>> > http://home.pacbell.net/tylereng/index.html
>> 
>> ...or the texture on the sphere has turbulence.
>> That's the way I do planets - sphere, onion, turbulence.
>> 
>> Cheers, PoD.
>
>... or the texture is translated to some point from the origin or...
>
the texture is applied *after* the CSG, or...

Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


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