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Does anyone know what it is about certain fonts that prevents POV from
reading them properly??
I have a dingbat font that I'm trying to use to create an object (logo) in
an image, and although POV seems to work just fine with the majority of the
fonts on my system, there are a few that POV just can't seem to read. (I
get boxes instead of the symbol I was expecting when using those fonts.)
Note, no other software I have has problems with these fonts, not even
Moray, which I'm using as a modeler. The wireframe shows up exactly as I
expected in Moray, but when I render, I get the box instead of the symbol.
Any info appreciated.
--
ZuluNiner
(aka Calin/Runesinger)
ZuluNiner at fuckyou dot co dot uk
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ZuluNiner wrote:
>
> Does anyone know what it is about certain fonts that prevents POV from
> reading them properly??
>
> I have a dingbat font that I'm trying to use to create an object (logo) in
> an image, and although POV seems to work just fine with the majority of the
> fonts on my system, there are a few that POV just can't seem to read. (I
> get boxes instead of the symbol I was expecting when using those fonts.)
>
> Note, no other software I have has problems with these fonts, not even
> Moray, which I'm using as a modeler. The wireframe shows up exactly as I
> expected in Moray, but when I render, I get the box instead of the symbol.
>
> Any info appreciated.
>
> --
> ZuluNiner
> (aka Calin/Runesinger)
> ZuluNiner at fuckyou dot co dot uk
It has mainly to do with the windows version from my understanding and the
amount of work it would take to fix it is more than the team is willing to
put into to it right now. It is mainly fonts that go above the lower 128
characters mark. If you are intent upon using these fonts in pov and don't
mind using a patched version of Pov-Ray there is a patch available that
address the unicode fonts issue.
Take a look here for more information on the patch and the problems
it was made to fix.
http://www.geocities.com/SiliconValley/Network/4453/unipatch/
--
Ken Tyler
mailto://tylereng@pacbell.net
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*sigh*
Thanks for the attempt, Ken. But All this does is give me error messages
(Wrong editor DLL version.)
And besides, the symbol I'm trying to use in the font in question is mapped
to the character 'h' so it should be affected by this issue.
--
ZuluNiner
(aka Calin/Runesinger)
ZuluNiner at fuckyou dot co dot uk
Ken <tyl### [at] pacbellnet> wrote in message
news:37307293.DC9FA0F5@pacbell.net...
> ZuluNiner wrote:
> >
> > Does anyone know what it is about certain fonts that prevents POV from
> > reading them properly??
> >
> > I have a dingbat font that I'm trying to use to create an object (logo)
in
> > an image, and although POV seems to work just fine with the majority of
the
> > fonts on my system, there are a few that POV just can't seem to read.
(I
> > get boxes instead of the symbol I was expecting when using those fonts.)
> >
> > Note, no other software I have has problems with these fonts, not even
> > Moray, which I'm using as a modeler. The wireframe shows up exactly as
I
> > expected in Moray, but when I render, I get the box instead of the
symbol.
> >
> > Any info appreciated.
> >
> > --
> > ZuluNiner
> > (aka Calin/Runesinger)
> > ZuluNiner at fuckyou dot co dot uk
>
> It has mainly to do with the windows version from my understanding and
the
> amount of work it would take to fix it is more than the team is willing to
> put into to it right now. It is mainly fonts that go above the lower 128
> characters mark. If you are intent upon using these fonts in pov and don't
> mind using a patched version of Pov-Ray there is a patch available that
> address the unicode fonts issue.
>
> Take a look here for more information on the patch and the problems
> it was made to fix.
>
> http://www.geocities.com/SiliconValley/Network/4453/unipatch/
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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Oddly enough, though. I tried ignoring the errors and running the scene,
anyway, and it rendered properly.
Hmm.
Thanks for the tip.
--
ZuluNiner
(aka Calin/Runesinger)
ZuluNiner at fuckyou dot co dot uk
ZuluNiner <ZuluNiner*@*fuckyou.co.uk> wrote in message
news:3730865c.0@news.povray.org...
> *sigh*
>
> Thanks for the attempt, Ken. But All this does is give me error messages
> (Wrong editor DLL version.)
>
> And besides, the symbol I'm trying to use in the font in question is
mapped
> to the character 'h' so it should be affected by this issue.
>
> --
> ZuluNiner
> (aka Calin/Runesinger)
> ZuluNiner at fuckyou dot co dot uk
>
>
> Ken <tyl### [at] pacbellnet> wrote in message
> news:37307293.DC9FA0F5@pacbell.net...
> > ZuluNiner wrote:
> > >
> > > Does anyone know what it is about certain fonts that prevents POV from
> > > reading them properly??
> > >
> > > I have a dingbat font that I'm trying to use to create an object
(logo)
> in
> > > an image, and although POV seems to work just fine with the majority
of
> the
> > > fonts on my system, there are a few that POV just can't seem to read.
> (I
> > > get boxes instead of the symbol I was expecting when using those
fonts.)
> > >
> > > Note, no other software I have has problems with these fonts, not even
> > > Moray, which I'm using as a modeler. The wireframe shows up exactly
as
> I
> > > expected in Moray, but when I render, I get the box instead of the
> symbol.
> > >
> > > Any info appreciated.
> > >
> > > --
> > > ZuluNiner
> > > (aka Calin/Runesinger)
> > > ZuluNiner at fuckyou dot co dot uk
> >
> > It has mainly to do with the windows version from my understanding and
> the
> > amount of work it would take to fix it is more than the team is willing
to
> > put into to it right now. It is mainly fonts that go above the lower 128
> > characters mark. If you are intent upon using these fonts in pov and
don't
> > mind using a patched version of Pov-Ray there is a patch available that
> > address the unicode fonts issue.
> >
> > Take a look here for more information on the patch and the problems
> > it was made to fix.
> >
> > http://www.geocities.com/SiliconValley/Network/4453/unipatch/
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
>
>
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ZuluNiner wrote in message <3730865c.0@news.povray.org>...
>*sigh*
>
>Thanks for the attempt, Ken. But All this does is give me error messages
>(Wrong editor DLL version.)
>
this is the editor dll it's talking about. I'm assuming the patched version
was based
on pov 3.1 a, b, c or d and you are using pov 3.1 e.
there was some comment about it in povray.windows if you are interested,
otherwise
you can edit in the official version and just use the patched version to
render.
The photon patch and the superpatch versions have the same problem.
Gail
*******************************************************************
* gsh### [at] monotixcoza * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
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Another thing you might try instead of a patch is to type
your dingbat character in about 300pt or something, do a
screen shot and save the image as a POV-heightfield
compatible image like gif.
The rest should speak for itself, but I'll tell it anyway.
Make a heightfield object in pov and use the image of the
character as a heightfield. Scale to fit with the other text
(?)
Might be worth a try
Julius
>I have a dingbat font that I'm trying to use to create an
object (logo) in
>an image, and although POV seems to work just fine with the
majority of the
>fonts on my system, there are a few that POV just can't
seem to read. (I
>get boxes instead of the symbol I was expecting when using
those fonts.)
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That's what I ended up doing (before I got the response about the patched
POV version.)
It's just kind of frustrating that a feature I waited for awhile doesn't
quite work right, you know. Font definitions would just give MUCH smoother
edges than heightfields.
--
ZuluNiner
(aka Calin/Runesinger)
ZuluNiner at fuckyou dot co dot uk
Julius Klatte <jku### [at] hotmailcom> wrote in message
news:3739ef72.0@news.povray.org...
> Another thing you might try instead of a patch is to type
> your dingbat character in about 300pt or something, do a
> screen shot and save the image as a POV-heightfield
> compatible image like gif.
>
> The rest should speak for itself, but I'll tell it anyway.
> Make a heightfield object in pov and use the image of the
> character as a heightfield. Scale to fit with the other text
> (?)
>
> Might be worth a try
>
> Julius
>
> >I have a dingbat font that I'm trying to use to create an
> object (logo) in
> >an image, and although POV seems to work just fine with the
> majority of the
> >fonts on my system, there are a few that POV just can't
> seem to read. (I
> >get boxes instead of the symbol I was expecting when using
> those fonts.)
>
>
>
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>Font definitions would just give MUCH smoother
>edges than heightfields.
Is the difference really noticable if you use a high-res
image in a smoothed heightfield?
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Julius Klatte wrote:
>
>>Font definitions would just give MUCH smoother
>>edges than heightfields.
>
>Is the difference really noticable if you use a high-res
>image in a smoothed heightfield?
If I remember correctly, almost horizontal heightfield surfaces are not
smooth even when the "smooth" keyword is used.
Maybe the problem could be solved if the letter is dark gray on black
instead of white on black. Then you could skale it afterwards.
Greetings,
Rune S. Johansen
---
My POV-Ray 3D Gallery, the POV Desktop Theme,
and the compiled list
"you know you have been raytracing too long when..."
at http://hjem.get2net.dk/rsj
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Think you meant to say vertical instead of horizontal as in hf aspects.
Perpendicular to the plane of the heightfield in other words. And I
believe you may be right about the unsmooth quality of such. Smoothing
goes from one pixel square to the next *across* the face of the hf, so the
vertical or perpendicular surfaces are always potentially a large distance
from each other the sharper the edge is.
Hmmm, and now that I've done said that... smoothing will go parallel to
the plane of the hf at least.
"Rune S. Johansen" wrote:
>
> Julius Klatte wrote:
> >
> >>Font definitions would just give MUCH smoother
> >>edges than heightfields.
> >
> >Is the difference really noticable if you use a high-res
> >image in a smoothed heightfield?
>
> If I remember correctly, almost horizontal heightfield surfaces are not
> smooth even when the "smooth" keyword is used.
>
> Maybe the problem could be solved if the letter is dark gray on black
> instead of white on black. Then you could skale it afterwards.
>
> Greetings,
>
> Rune S. Johansen
>
> ---
> My POV-Ray 3D Gallery, the POV Desktop Theme,
> and the compiled list
> "you know you have been raytracing too long when..."
> at http://hjem.get2net.dk/rsj
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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