POV-Ray : Newsgroups : povray.advanced-users : Text Object Problems : Re: Text Object Problems Server Time
4 Nov 2024 21:22:18 EST (-0500)
  Re: Text Object Problems  
From: ZuluNiner
Date: 5 May 1999 15:00:35
Message: <37308743.0@news.povray.org>
Oddly enough, though.  I tried ignoring the errors and running the scene,
anyway, and it rendered properly.

Hmm.

Thanks for the tip.

--
ZuluNiner
(aka Calin/Runesinger)
ZuluNiner at fuckyou dot co dot uk


ZuluNiner <ZuluNiner*@*fuckyou.co.uk> wrote in message
news:3730865c.0@news.povray.org...
> *sigh*
>
> Thanks for the attempt, Ken.  But All this does is give me error messages
> (Wrong editor DLL version.)
>
> And besides, the symbol I'm trying to use in the font in question is
mapped
> to the character 'h' so it should be affected by this issue.
>
> --
> ZuluNiner
> (aka Calin/Runesinger)
> ZuluNiner at fuckyou dot co dot uk
>
>
> Ken <tyl### [at] pacbellnet> wrote in message
> news:37307293.DC9FA0F5@pacbell.net...
> > ZuluNiner wrote:
> > >
> > > Does anyone know what it is about certain fonts that prevents POV from
> > > reading them properly??
> > >
> > > I have a dingbat font that I'm trying to use to create an object
(logo)
> in
> > > an image, and although POV seems to work just fine with the majority
of
> the
> > > fonts on my system, there are a few that POV just can't seem to read.
> (I
> > > get boxes instead of the symbol I was expecting when using those
fonts.)
> > >
> > > Note, no other software I have has problems with these fonts, not even
> > > Moray, which I'm using as a modeler.  The wireframe shows up exactly
as
> I
> > > expected in Moray, but when I render, I get the box instead of the
> symbol.
> > >
> > > Any info appreciated.
> > >
> > > --
> > > ZuluNiner
> > > (aka Calin/Runesinger)
> > > ZuluNiner at fuckyou dot co dot uk
> >
> >   It has mainly to do with the windows version from my understanding and
> the
> > amount of work it would take to fix it is more than the team is willing
to
> > put into to it right now. It is mainly fonts that go above the lower 128
> > characters mark. If you are intent upon using these fonts in pov and
don't
> > mind using a patched version of Pov-Ray there is a patch available that
> > address the unicode fonts issue.
> >
> >   Take a look here for more information on the patch and the problems
> > it was made to fix.
> >
> > http://www.geocities.com/SiliconValley/Network/4453/unipatch/
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
>
>


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