"Bald Eagle" <cre### [at] netscape net> wrote:
> I found this:
> https://www.shadertoy.com/view/lljGDt
>
> which seems to be the best of a 10-15 min search.
Since it's a shader, it all needs to be converted into functions, and then
rendered as a pigment pattern that controls an average texture.
That took a little bit to make a little 200-line scene, and winnow out all the
stupid trivial mistakes.
I suppose I ought to animate it to see what that looks like....
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