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Op 13-9-2023 om 13:45 schreef ingo:
>
> simple quick example of HF intersection (the Mount2.png is in the 3.7
> distribution):
>
> ---%<------%<------%<---
> // PoVRay 3.7 Scene File " hf_intersection.pov"
> // author: ingo
> // date: 2023-09-13
> //--------------------------------------------------------------------------
> #version 3.7;
> global_settings{ assumed_gamma 1.0 }
> #default{ finish{ ambient 0.1 diffuse 0.9 }}
>
> camera {
> perspective angle 75 // front view
> location <0.0 , 4.0 ,-10.0>
> right x*image_width/image_height
> look_at <0.0 , 1.0 , 0.0>
> }
>
> light_source{< 3000,3000,-3000> rgb 1}
>
> sky_sphere {
> pigment {
> gradient <0,1,0>
> color_map {
> [0.00 rgb <0.6,0.7,1.0>]
> [0.35 rgb <0.1,0.0,0.8>]
> [0.65 rgb <0.1,0.0,0.8>]
> [1.00 rgb <0.6,0.7,1.0>]
> }
> scale 2
> }
> }
>
>
> #declare Rock = height_field{
> png "Mount2.png" smooth double_illuminate
> translate<-0.5,-0.0,-0.5>
> scale<9, 2.5, 9>*2
> texture{
> pigment { color rgb <0.82,0.6,0.4>}
> }
> rotate<0,-110,0>
> translate<1,0,11>
> }
>
> intersection{
>
> object{Rock}
>
> object {
> Rock
> scale 1.5
> rotate <-33,0,-90>
> translate <-4,-1,0>
> }
>
> object {
> Rock
> rotate <0,0,90>
> }
>
>
> ---%<------%<------%<---
>
> ingo
>
>
Right! I had been briefly wondering about something like this, but
thought it would not really do. However, your example makes me think
again more seriously. I need to think some more and - above all - play.
Potential solutions are certainly there indeed.
Thanks for the pointer, Ingo!
--
Thomas
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