while working on Yes-project, I am trying to find the way of making
the objects less 'geometrical', giving them more natural and 'noisy'
shapes (like in this attachment, for example). The only way I found in
manual is to play with normals, but I'd like to have an influence on
geometry, to apply more relief.
It's possible to pass a noisy hi-res mesh from ZBrush, as I'm doing now,
but this is not 'pure' POV-way and import takes some 'non-zero' time.
Maybe anyone can advise something about such arbitrary geometry
Thanks in advance.
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