Here is a tutorial on how to generate a depth map from stereo images:
However, the accuracy does not look very good. I suspect there is also a
bias in accuracy in one (the horizontal?) direction.
I may have to do this for a few of my scenes, though, as overriding all
of my textures just to create a depth map is a serious PITA. (There's no
easy way to do it since povray SDL is not OOP.)
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