On Tue, 17 Nov 2009 13:01:55 +0100, Folkert van Heusden
<fol### [at] vanheusdencom> wrote:
>> If triangles will suffice, then generating a mesh should be the most
>> efficient.
>
> Will try.
> But are you sure? As you then have twice as much objects.
You collect all the triangles into a single mesh object.
http://www.povray.org/documentation/view/3.6.1/292/
http://www.povray.org/documentation/view/3.6.1/293/
>> Far more efficient to use a single texture/material applied to the
>> aggregate object.
>
> What do you mean with aggregate?
http://www.povray.org/documentation/view/3.6.1/304/
A few examples of what can be accomplished with the right approach:
http://news.povray.org/povray.binaries.images/message/%3Copr48epnpgzjc5hb%40news.povray.org%3E
--
FE
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