POV-Ray : Newsgroups : povray.advanced-users : memory usage & large number of objects : Re: memory usage & large number of objects Server Time
24 Nov 2024 04:29:29 EST (-0500)
  Re: memory usage & large number of objects  
From: Fredrik Eriksson
Date: 17 Nov 2009 07:11:53
Message: <op.u3jf53eo7bxctx@e6600>
On Tue, 17 Nov 2009 13:01:55 +0100, Folkert van Heusden  
<fol### [at] vanheusdencom> wrote:
>> If triangles will suffice, then generating a mesh should be the most
>> efficient.
>
> Will try.
> But are you sure? As you then have twice as much objects.

You collect all the triangles into a single mesh object.

http://www.povray.org/documentation/view/3.6.1/292/
http://www.povray.org/documentation/view/3.6.1/293/



>> Far more efficient to use a single texture/material applied to the
>> aggregate object.
>
> What do you mean with aggregate?

http://www.povray.org/documentation/view/3.6.1/304/



A few examples of what can be accomplished with the right approach:

http://news.povray.org/povray.binaries.images/message/%3Copr48epnpgzjc5hb%40news.povray.org%3E


-- 
FE


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