On Tue, 17 Nov 2009 11:40:28 +0100, Folkert van Heusden
<fol### [at] vanheusdencom> wrote:
>
> I'm trying to render a scene with a large number of objects (scene
> generated by a 3D fractal); 3 milion and more objects.
> As you'll understand this will use a lot of memory.
> Now I was wondering: what object is the most memory efficient?
If triangles will suffice, then generating a mesh should be the most
efficient.
> Also I set for each object the color but it is the same color for all of
> them. Maybe that can be optimized?
Far more efficient to use a single texture/material applied to the
aggregate object.
--
FE
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