POV-Ray : Newsgroups : povray.advanced-users : memory usage & large number of objects : Re: memory usage & large number of objects Server Time
24 Nov 2024 04:34:08 EST (-0500)
  Re: memory usage & large number of objects  
From: Fredrik Eriksson
Date: 17 Nov 2009 06:48:50
Message: <op.u3je3ok67bxctx@e6600>
On Tue, 17 Nov 2009 11:40:28 +0100, Folkert van Heusden  
<fol### [at] vanheusdencom> wrote:
>
> I'm trying to render a scene with a large number of objects (scene
> generated by a 3D fractal); 3 milion and more objects.
> As you'll understand this will use a lot of memory.
> Now I was wondering: what object is the most memory efficient?

If triangles will suffice, then generating a mesh should be the most  
efficient.



> Also I set for each object the color but it is the same color for all of
> them. Maybe that can be optimized?

Far more efficient to use a single texture/material applied to the  
aggregate object.



-- 
FE


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