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LightBeam wrote:
> When tracing the same scene with megapov (to fit some "glows") there are
> some CSG errors... Apparently depending of the point of view.
> The same shape but with differents rotation show some "holes"...
> Whats the problem ? (Megapov 1.0 on WinXP)
I am somewhat astonished to see you post a binary attachment although
you have been told not to just a few threads ago ('UV mapping problem ?').
I know English is not your native language but from your writing i
conclude that your knowledge is sufficient to understand that
attachments are deprecated in the non-binaries groups. It would be
strongly advisable, not to say a matter of good conduct, to respect this
rule once you have been made aware of it.
Concerning the question: there is a known problem with rendering torus
objects in MegaPOV 1.0 but i don't know the details. A minimal test
scene could help.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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