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Sorry, I have to correct my earlier followup. This one is better:
On Sat, 29 Nov 2003 18:29:42 +0100, Christoph Hormann
<chr### [at] gmx de> wrote:
>texture {
> pigment_pattern {
> radial
> color_map { [0 rgb 0][1 rgb 1] }
> rotate ...
> }
> texture_map { ... }
>}
Using the code above I got the same 'mistake'...
The inverse rotating works just fine:
//********begin pov code*********
sphere {0,EARTH_RADIUS
texture {
radial
transform {ROT_TEXTURE}
texture_map {
[0.0 T_EARTH_DAY transform {ROT_TEXTURE inverse}]
[0.5 T_EARTH_DAY transform {ROT_TEXTURE inverse}]
[0.52 T_EARTH_NIGHT transform {ROT_TEXTURE inverse}]
[0.98 T_EARTH_NIGHT transform {ROT_TEXTURE inverse}]
[1.0 T_EARTH_DAY transform {ROT_TEXTURE inverse}]
}
}
}
//*********end pov code********
... but I feel there must be a simplier and more elegant solution to my
problem. Five times the same boring inverse transformation is definitely
too much writing...;-)
Thanks for your help!
--
Erhard Ducke
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