POV-Ray : Newsgroups : povray.advanced-users : light dependant image_map? : Re: light dependant image_map? Server Time
28 Jul 2024 22:18:44 EDT (-0400)
  Re: light dependant image_map?  
From: Erhard Ducke
Date: 30 Nov 2003 06:22:49
Message: <ofkjsvcmmbcptqsjf4net10i3gkcf7j0s3@4ax.com>
Sorry, I have to correct my earlier followup. This one is better:

On Sat, 29 Nov 2003 18:29:42 +0100, Christoph Hormann
<chr### [at] gmxde> wrote:

>texture {
>   pigment_pattern {
>     radial
>     color_map { [0 rgb 0][1 rgb 1] }
>     rotate ...
>   }
>   texture_map { ... }
>}

Using the code above I got the same 'mistake'...

The inverse rotating works just fine:

//********begin pov code*********
    sphere {0,EARTH_RADIUS
                  texture {
                    radial
                    transform {ROT_TEXTURE}
                    texture_map {
                      [0.0  T_EARTH_DAY transform {ROT_TEXTURE inverse}]
                      [0.5  T_EARTH_DAY transform {ROT_TEXTURE inverse}] 
                      [0.52  T_EARTH_NIGHT transform {ROT_TEXTURE inverse}]
                      [0.98  T_EARTH_NIGHT transform {ROT_TEXTURE inverse}]
                      [1.0  T_EARTH_DAY transform {ROT_TEXTURE inverse}]
                    }
                 }
    }
//*********end pov code********

... but I feel there must be a simplier and more elegant solution to my
problem. Five times the same boring inverse transformation is definitely
too much writing...;-)
Thanks for your help!
-- 
Erhard Ducke


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