POV-Ray : Newsgroups : povray.advanced-users : Why?... Because!! : Re: Why?... Because!! Server Time
29 Jul 2024 02:28:31 EDT (-0400)
  Re: Why?... Because!!  
From: Greg Edwards
Date: 20 Mar 2003 18:48:17
Message: <np2hr74rujey.4i2cmenticqp.dlg@40tude.net>
On Wed, 19 Mar 2003 20:54:17 EST, Rohan Bernett wrote:

> Andrew Coppin wrote:
>>> The obvious next step:  port MAME to SDL.
>>
>>Port whatty?!?
>>
> 
> MAME = Multi Arcade Machine Emulator
> 
> I haven't used it personally, but it's supposed to be really good. I've
> heard there are even ports of it for several consoles.
> 
> Well, here's something even loonier than making an emulator in SDL: Make a
> whole game in it. Just imagine Warcraft III or Duke3d with raytraced
> graphics! Drool drool drool! Pity, no current computer is fast enough to do
> it in real time.
> 
> I suppose you could write a game engine that uses raytracing for the
> graphics, but it would probably take 10-20 years before there is a computer
> fast enough to run it at 60fps.
> 
> I've certainly been thinking about doing it, _IF_ I ever get my programming
> skills up to the required level to do it (currently I'm just bordering on
> being able to write Tetris).
> 
> In the mean time, perhaps you could write POV-Tetris, eh? :-)
> 
> Rohan _e_ii

What are you talking about? Real-time raytracing is here! There's a pretty 
impressive RTRT demo called Heaven 7 
(ftp://ftp.scene.org/pub/parties/2000/mekkasymposium00/in64/h7-final.zip). 
Considering that hardware acceleration makes any kind of graphics many 
times faster, hardware accelerated real-time raytracing is a distinct 
possibility right now! OpenRT (similar to OpenGL) is being developed right 
now. (http://www.openrt.de/) Sure hope PC hardware manufacturers catch on 
and make hardware accelerators for it.

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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