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Folks,
I was unable to find a way to enter simple values in the Material Editor for
density_maps ... see below. Anyone know how to enter this through the
Material Editor (except as hand coding)?
Neil
media { absorption 1 density { spherical
density_map { [0 rgb 0] [0.5 rgb 0] [0.7
rgb .5] [1 rgb 1] } } }
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interior : media : density : colormap noise pattern -> spherical
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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From: Neil Kolban
Subject: Re: Limitation: density_map in the Material editor
Date: 2 Jan 2005 11:42:45
Message: <41d82485@news.povray.org>
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Tim,
Unfortunately, that produces:
density
{
agate
agate_turb 1.0
color_map
{
[ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
}
}
and not
density
{
density_map
{
[ 0.0 rgb ... ]
[ 1.0 rgb ... ]
}
}
}
Your suggestion produces a color_map which alters the colors of the media
through its depth and not the density of the media through its depth.
Neil
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:41d7ac0f$1@news.povray.org...
> interior : media : density : colormap noise pattern -> spherical
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
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interior : media : density : densitymap noise pattern
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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From: Neil Kolban
Subject: Re: Limitation: density_map in the Material editor
Date: 2 Jan 2005 17:47:27
Message: <41d879ff$1@news.povray.org>
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Tim,
Unfortunately, from there, one can't create a simple RGB value but instead
must add a
o Density Noise Pattern
o Block pattern with densities
o Colormap noise pattern
o Density Map noise pattern
What I am looking for is a "solid density" similar to "solid color"
To see that what I am looking for is possible, see the sample on 2.3.6.3.2
of the POV-Ray manual on "Absorbing media". I can't create their example
using Moray without hand coding the media. I can't use the Media Editor in
Moray to create that one.
Neil
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:41d8667e$1@news.povray.org...
> interior : media : density : densitymap noise pattern
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
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Neil Kolban wrote:
> What I am looking for is a "solid density" similar to "solid color"
What's the difference between a solid density densitymap and a solid
density, and a density map with identical map entries (dunno myself,
just asking)?
> 2.3.6.3.2
er? I don't seem to have that section, what version of POV are you
running? (I'm running 3.5, as 3.6.x had some problems when I used it)
> I can't create their example
> using Moray without hand coding the media. I can't use the Media Editor in
> Moray to create that one.
hrmm well, that is why the 'direct code' feature is there in Moray 3.5... ;)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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On Sun, 2 Jan 2005 01:52:03 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:
> Folks,
> I was unable to find a way to enter simple values in the Material Editor for
> density_maps ... see below.
Yeah, looks like we missed that combination....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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