POV-Ray : Newsgroups : moray.win : Limitation: density_map in the Material editor : Re: Limitation: density_map in the Material editor Server Time
30 Apr 2024 20:51:49 EDT (-0400)
  Re: Limitation: density_map in the Material editor  
From: Neil Kolban
Date: 2 Jan 2005 11:42:45
Message: <41d82485@news.povray.org>
Tim,
Unfortunately, that produces:

 density
            {
               agate
               agate_turb 1.0
               color_map
               {
                  [ 0.0     rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
                  [ 1.0     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
               }
            }
         }

and not

 density
            {
              density_map
               {
                  [ 0.0     rgb ... ]
                  [ 1.0     rgb ... ]
               }
            }
         }


Your suggestion produces a color_map which alters the colors of the media
through its depth and not the density of the media through its depth.

Neil

"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:41d7ac0f$1@news.povray.org...
> interior : media : density : colormap noise pattern -> spherical
>
> -- 
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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