POV-Ray : Newsgroups : moray.win : Limitation: density_map in the Material editor : Re: Limitation: density_map in the Material editor Server Time
1 May 2024 02:02:35 EDT (-0400)
  Re: Limitation: density_map in the Material editor  
From: Neil Kolban
Date: 2 Jan 2005 17:47:27
Message: <41d879ff$1@news.povray.org>
Tim,
Unfortunately, from there, one can't create a simple RGB value but instead
must add a

o Density Noise Pattern
o Block pattern with densities
o Colormap noise pattern
o Density Map noise pattern

What I am looking for is a "solid density" similar to "solid color"

To see that what I am looking for is possible, see the sample on 2.3.6.3.2
of the POV-Ray manual on "Absorbing media".  I can't create their example
using Moray without hand coding the media.  I can't use the Media Editor in
Moray to create that one.

Neil

"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:41d8667e$1@news.povray.org...
> interior : media : density : densitymap noise pattern
>
> -- 
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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