POV-Ray : Newsgroups : moray.win : soft shadows Server Time
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From: Charles Panke
Subject: Re: soft shadows
Date: 11 Jan 2002 01:34:26
Message: <3c3e8772$1@news.povray.org>
Isn't there a 'soft shadows'-Feature in POV3.5?
If so (I don't know really) this should be supported
in a future version of moray.
Very neccessary!

-C-H-A-R-L-E-S-


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From: Rick [Kitty5]
Subject: Re: soft shadows
Date: 11 Jan 2002 09:19:44
Message: <3c3ef480@news.povray.org>
> Isn't there a 'soft shadows'-Feature in POV3.5?
> If so (I don't know really) this should be supported
> in a future version of moray.
> Very neccessary!

use an area light instead or a point light

point lights are just that, all the light comes from an infinitely small
point, you will get perfect hard edged shadows

area lights are essentially a grid of point lights, except you can have the
samples merged - giving you soft shadows (the default settings)

just has a play with only area lights


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Rick

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From: Antonio Garrido
Subject: Re: soft shadows
Date: 11 Jan 2002 09:40:39
Message: <3c3ef967@news.povray.org>
But I dont want to use area lights. I want to get soft edges with
spotlights. I have seen some kind of example for doing it in povray.
Could I use spotlight in moray, send the file to pov ray, re-write de file
modifyng the spolight settings and re-run the render? Thanks.
Antonio.
Example.

light_source {
    <20, 30, -15>
    color White
    spotlight
    radius 6
    falloff 8
    tightness 10
    area_light <5, 0, 0>, <0, 0, 5>, 3, 3
    adaptive 1
    jitter
    point_at <-.7, 0, 2>
}

light_source {
    <-20, 30, -3>
    color Blue
    spotlight
    radius 4
    falloff 6
    tightness 10
    area_light <5, 0, 0>, <0, 0, 5>, 3, 3
    adaptive 1
    jitter
    point_at <-1, 0, 0>
}

light_source {
    <20, 30, -3>
    color Red
    spotlight
    radius 4
    falloff 6
    tightness 10
    area_light <5, 0, 0>, <0, 0, 5>, 3, 3
    adaptive 1
    jitter
    point_at <1, 0, 0>
}


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From: Warp
Subject: Re: soft shadows
Date: 11 Jan 2002 10:07:38
Message: <3c3effba@news.povray.org>
Antonio Garrido <aga### [at] ctves> wrote:
: But I dont want to use area lights. I want to get soft edges with
: spotlights.

  Do you mean that Moray doesn't support lights which are spotlights and
area lights at the same time?

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Jamie Davison
Subject: Re: soft shadows
Date: 11 Jan 2002 15:20:47
Message: <MPG.16a9599a588f0d68989aa8@news.povray.org>
> :>   Not really. You need area_light for that.
> 
> : Or you can use lots and lots of point lights or spotlights with 
> : fade_power etc set.
> 
>   But why would you want to do so? area_lights do exactly that, but you
> can use adaptive sampling in order to seed up the rendering.

I didn't say you waould want to, I was merely correcting your assertion 
that you *had* to use area lights.

Bye for now,
     Jamie.


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From: Jan Walzer
Subject: Re: soft shadows
Date: 11 Jan 2002 19:24:50
Message: <3c3f8252$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> schrieb im Newsbeitrag
news:3c3effba@news.povray.org...
> Antonio Garrido <aga### [at] ctves> wrote:
> : But I dont want to use area lights. I want to get soft edges with
> : spotlights.
>
>   Do you mean that Moray doesn't support lights which are spotlights and
> area lights at the same time?


this is of course true for moray ... you can't have both for one
lightsource...
maybe lutz can correct this in his next patch ... but it's been there since
Moray3

--
"Somehow what you suggest is like suggesting to add drills \ jan### [at] lzernet
to cars so you can drill for oil when you run out of fuel.  \
Sure you could do it, but it might not be the most practical >          Jan
solution." [Thorsten Froehlich in p.u.p]                    /        Walzer


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