> :> Not really. You need area_light for that.
>
> : Or you can use lots and lots of point lights or spotlights with
> : fade_power etc set.
>
> But why would you want to do so? area_lights do exactly that, but you
> can use adaptive sampling in order to seed up the rendering.
I didn't say you waould want to, I was merely correcting your assertion
that you *had* to use area lights.
Bye for now,
Jamie.
Post a reply to this message
|