POV-Ray : Newsgroups : moray.win : sPatch, Moray & csg Server Time
6 Oct 2024 06:20:05 EDT (-0400)
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From: Anoop Kumar
Subject: Re: sPatch, Moray & csg
Date: 1 Jun 2001 11:28:30
Message: <3b17b49e@news.povray.org>
Rick [Kitty5] wrote in message <3b16b389@news.povray.org>...
>
>> That's true, Moray does offer a lot of value for it's cost.
Unfortunately
>> some of it's values are different from mine:(
>
>I am finding that I use moray more and more for scene layout and texturing
>rather than modelling, it really doesn't get any better than rhino - which
>thankfully exports moray UDO :)

<heavy sigh>...I really envy you. I wish I could afford Rhino (probably in
another 3-6 months. Till then, my last 15 days of the  Rhino demo.) They
(Rhino, Moray & PovRay) make a superb combo, don't they.

I wonder how good the Rhino-Rhinoman-BMRT combo is - what with superb
radiosity (to my eyes) and true-displacement mapping (surprising that with
so many brilliant people in the POV community, nobody has done this yet.)

Well <sigh> back to the Moray-Rhino savings fund...

-Anoop


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From: Charles Panke
Subject: Re: sPatch, Moray & csg
Date: 1 Jun 2001 13:44:18
Message: <3b17d472@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> schrieb im Newsbeitrag
news:3b16b389@news.povray.org...
>
> > That's true, Moray does offer a lot of value for it's cost.
Unfortunately
> > some of it's values are different from mine:(
>
> I am finding that I use moray more and more for scene layout and texturing
> rather than modelling, it really doesn't get any better than rhino - which
> thankfully exports moray UDO :)
And the UDOs from Rhino are really big files. As you know it is not
neccessary to have the UDO very detailed. Rick, did you find a way to make
them smaller? It slows down Moray a lot.
Lutz can't do something, and McNeel does not want to do something.


Stop, I have an idea:

In Rhino:
Mesh as fine as needed
export to UDO/INC
undo

In explorer:
ren the INC to IN_

In Rhino:
Mesh very rough
export to UDO/INC

In explorer:
del INC
ren the IN_ to INC

This should work. I'll make a test.
Nevertheless this is effort I don't want to have.

-C-H-A-R-L-E-S-


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From: Rick [Kitty5]
Subject: Re: sPatch, Moray & csg
Date: 1 Jun 2001 20:04:13
Message: <3b182d7d@news.povray.org>
> And the UDOs from Rhino are really big files. As you know it is not
> neccessary to have the UDO very detailed. Rick, did you find a way to make
> them smaller? It slows down Moray a lot.
> Lutz can't do something, and McNeel does not want to do something.

the UDO's aren't the problem, its ramping the mesh detail up that gives the
huge INC files, even then i only run into problems with meshes over 200MB

the difference between the udo file for complex and simpler meshes is not
worth bothering about, best tip i have is to export a rough model to work
on, then re export a high detailed version over the top for the final over
nighter. - moray and pov dont notice the switch


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Charles Panke
Subject: Re: sPatch, Moray & csg
Date: 2 Jun 2001 04:50:18
Message: <3b18a8ca$1@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> schrieb im Newsbeitrag
news:3b182d7d@news.povray.org...
> the difference between the udo file for complex and simpler meshes is not
> worth bothering about, best tip i have is to export a rough model to work
> on, then re export a high detailed version over the top for the final over
> nighter. - moray and pov dont notice the switch
Oh no. Of course you are right!
I did it as complicated as possible: I made the model, meshed it roughly,
exported, set up the scene in Moray with all textures and light, made the
tests.
Then I meshed finer, deleted the UDOs in Moray, loaded the finer version,
and assigned all the textures for the fine version.
How stupid!

OK, your way is it.
Thanks a lot,

-C-H-A-R-L-E-S-

BTW: What do you think of flamingo?


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From: Rick [Kitty5]
Subject: Re: sPatch, Moray & csg
Date: 2 Jun 2001 09:51:08
Message: <3b18ef4c@news.povray.org>
> Then I meshed finer, deleted the UDOs in Moray, loaded the finer version,
> and assigned all the textures for the fine version.
> How stupid!

you don't have to delete the udo in moray - if you just re export your high
quality right over the top and hit render - it works :)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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