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I've got some basic CSG objects that screw up badly with OpenGL in Moray.
Lutz, you want to have a look at them? They're intersections between
spheres and prisms.
I've also run into a difficulty. When you add a udo object to a CSG object,
it can no longer be evaulated, which is really bad in the OpenGL mode if
you've used a lot of intersection and differences, since the shape of the
real object is totally hidden. Any way this could be done?
(And yeah, it's no longer a beta, but might as well get my plug in now ;) )
Geoff
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Hi Geoff Wedig, you recently wrote in moray.win:
> I've got some basic CSG objects that screw up badly with OpenGL in Moray.
> Lutz, you want to have a look at them? They're intersections between
> spheres and prisms.
Well, I guess so<g>.
> When you add a udo object to a CSG object, it can no longer be evaulated,
> which is really bad in the OpenGL mode ...
UDOs have no polygon information, so it's impossible to calculate CSG
shapes.....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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