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28 Jul 2024 18:19:32 EDT (-0400)
  rounded cube crash (Message 9 to 18 of 18)  
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From: Lutz Kretzschmar
Subject: Re: rounded cube crash: me too
Date: 9 Aug 2000 06:11:18
Message: <06b2psku4nt1uirjdrka3pe2icuoc03s8a@4ax.com>
Well, try as I might, I still can't reproduce this. I am using the
release Build 5298. I have the Galaxy plugin loaded, it says it is
version Ver.0.6 Beta (31/5/00).

I start a new scene.
Click on Create Tab.
Click on RoundCube.
Click in the X component of translation.
Type 1, hit Enter. The cube moves to that pos.
Hit Tab, type 2, hit Enter. The cube moves accordingly.
I change the Width(X) field of the cube. 
I type many different numbers into the transform field, the rotate
fields, nothing.
I create a Galaxy and then reselect the cube and type all sorts of
different transform parameters, all the while everything works
perfectly.

Can you please try the above procedure and tell me if the problem
occurs?

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: ryan constantine
Subject: Re: rounded cube crash: me too
Date: 9 Aug 2000 16:09:50
Message: <3991BA6E.BA34C7@yahoo.com>
did you move the local coords?  that's when i get the problem.  say for
example i want to move the cube to -.2069 in the Y axis and then rotate
around the global origin.  what i do is move the cube by the above
amount (keyboard), then move the local coords by the opposite amount
(using the mouse), unclick the local coord button, key in the rotation,
and blammo it returns the object to the parent's origin.  and by the
way, to answer your question in your other post, i removed all plugins
and then added them one by one (restarting moray each time of course)
and GalaxyMFC.dll was the problem.  i'm using build 2598, galaxy plugin
says v0.4.  that's funny, i thought for sure i had the new one.  let me
download the new one and see if problems go away.

Lutz Kretzschmar wrote:
> 
> Well, try as I might, I still can't reproduce this. I am using the
> release Build 5298. I have the Galaxy plugin loaded, it says it is
> version Ver.0.6 Beta (31/5/00).
> 
> I start a new scene.
> Click on Create Tab.
> Click on RoundCube.
> Click in the X component of translation.
> Type 1, hit Enter. The cube moves to that pos.
> Hit Tab, type 2, hit Enter. The cube moves accordingly.
> I change the Width(X) field of the cube.
> I type many different numbers into the transform field, the rotate
> fields, nothing.
> I create a Galaxy and then reselect the cube and type all sorts of
> different transform parameters, all the while everything works
> perfectly.
> 
> Can you please try the above procedure and tell me if the problem
> occurs?
> 
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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From: ryan constantine
Subject: Re: rounded cube crash: me too
Date: 9 Aug 2000 16:14:24
Message: <3991BB81.396D03CC@yahoo.com>
by the way, it mght be nice to have a version number and release date
for all the plugins on the moray website.  thanks lutz.  keep up the
good work, but get in some play time too.  by the way, how is v3.3
coming?


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From: Lutz Kretzschmar
Subject: Re: rounded cube crash: me too
Date: 10 Aug 2000 03:22:51
Message: <kvl4psg9tke41rl2qog60gsj1knq8g35f4@4ax.com>
Hi ryan constantine, you recently wrote in moray.win:

> did you move the local coords?  that's when i get the problem.  say for
> example i want to move the cube to -.2069 in the Y axis and then rotate
> around the global origin.  
OK, now I get it. The bad news is that it bombed on Build 5298. The
good news is that it works fine on my current build.  Now I need to
get the old build together and debug what's happening.

> what i do is move the cube by the above
> amount (keyboard), then move the local coords by the opposite amount
> (using the mouse), 
Why do you use both keyboard and mouse. Why not use the mouse alone?


> i'm using build 2598, galaxy plugin says v0.4.  
I assume that's a typo (5298). Let me know if V0.6 solves it.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Lutz Kretzschmar
Subject: Re: rounded cube crash: me too
Date: 10 Aug 2000 03:24:14
Message: <14m4ps8vl9ig3rdr4neho8o3qeda8dafng@4ax.com>
Hi ryan constantine, you recently wrote in moray.win:

> by the way, it mght be nice to have a version number and release date
> for all the plugins on the moray website.  thanks lutz.  
It's kind of difficult keeping up. I plugin authors let me know that
there is a new version I'll generally update the page....

> by the way, how is v3.3 coming?
Nicely, but slowly. But I think it'll be worth the wait.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: ryan constantine
Subject: Re: rounded cube crash: me too
Date: 10 Aug 2000 04:42:33
Message: <39926A55.935F0ADE@yahoo.com>
> > what i do is move the cube by the above
> > amount (keyboard), then move the local coords by the opposite amount
> > (using the mouse),
> Why do you use both keyboard and mouse. Why not use the mouse alone?

sometimes i'm taking measurements off of something else and it is easier
to type it in, other times i make it up and i use a mouse.


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From: Lutz Kretzschmar
Subject: Re: rounded cube crash: me too
Date: 10 Aug 2000 13:16:23
Message: <sqo5pssnbfhaup6b1evqh0a61eduh6oqrv@4ax.com>
Hi ryan constantine, you recently wrote in moray.win:

> ... GalaxyMFC.dll was the problem.  i'm using build 2598, galaxy plugin
> says v0.4.  that's funny, i thought for sure i had the new one.  
Well, I managed to find that the GalaxyMFC is overwriting some
pointers in my app. I'm communicating with Keith to resolve this as
soon as possible.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: ryan constantine
Subject: Re: rounded cube crash: me too
Date: 10 Aug 2000 16:43:10
Message: <399313BC.6A0B2710@yahoo.com>
fyi, i put in the latest galaxy plugin and it is still broken.

Lutz Kretzschmar wrote:
> 
> Hi ryan constantine, you recently wrote in moray.win:
> 
> > ... GalaxyMFC.dll was the problem.  i'm using build 2598, galaxy plugin
> > says v0.4.  that's funny, i thought for sure i had the new one.
> Well, I managed to find that the GalaxyMFC is overwriting some
> pointers in my app. I'm communicating with Keith to resolve this as
> soon as possible.
> 
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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From: Keith Hull
Subject: Re: rounded cube crash: me too
Date: 10 Aug 2000 17:11:47
Message: <39931AD8.F6E3A683@totalise.co.uk>
Hi All,

I've posted a new version with the source to Lutz so that he 
can have a look and determine if the fault is still there.....

Regards,

Keith

ryan constantine wrote:
> 
> fyi, i put in the latest galaxy plugin and it is still broken.
> 
> Lutz Kretzschmar wrote:
> >
> > Hi ryan constantine, you recently wrote in moray.win:
> >
> > > ... GalaxyMFC.dll was the problem.  i'm using build 2598, galaxy plugin
> > > says v0.4.  that's funny, i thought for sure i had the new one.
> > Well, I managed to find that the GalaxyMFC is overwriting some
> > pointers in my app. I'm communicating with Keith to resolve this as
> > soon as possible.
> >
> > - Lutz
> >   email : lut### [at] stmuccom
> >   Web   : http://www.stmuc.com/moray


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From: ryan constantine
Subject: Re: rounded cube crash: me too
Date: 10 Aug 2000 23:33:03
Message: <399373AC.4018102C@yahoo.com>
he emailed me his modified one and the problems (it seems) are
gone!!! 3 cheers for lutz!  hip-hip-horray!  hip-hip-horray! 
hip-hip-horray!

Keith Hull wrote:
> 
> Hi All,
> 
> I've posted a new version with the source to Lutz so that he
> can have a look and determine if the fault is still there.....
> 
> Regards,
> 
> Keith
> 
> ryan constantine wrote:
> >
> > fyi, i put in the latest galaxy plugin and it is still broken.
> >
> > Lutz Kretzschmar wrote:
> > >
> > > Hi ryan constantine, you recently wrote in moray.win:
> > >
> > > > ... GalaxyMFC.dll was the problem.  i'm using build 2598, galaxy plugin
> > > > says v0.4.  that's funny, i thought for sure i had the new one.
> > > Well, I managed to find that the GalaxyMFC is overwriting some
> > > pointers in my app. I'm communicating with Keith to resolve this as
> > > soon as possible.
> > >
> > > - Lutz
> > >   email : lut### [at] stmuccom
> > >   Web   : http://www.stmuc.com/moray


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