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I've been trying to use the following pov-ray code in moray without much
success. Can this be used in moray or is it just megapov specific?
Thanks,
dcc
difference{ sphere{ <0,0,0>, 10010 } sphere{ <0,0,0>, 10000 } hollow
translate <-40,-10000+90,0>
//box{ <-100000,40,-100000>, <100000,50,100000> hollow
pigment{ color rgbf <1,1,1,1> }
interior{ media{
method 3 intervals 1 samples 20,1000 aa_level 6
emission <1,1,1>
scattering{ 1, color rgb <1,1,1> }
density{ wrinkles
density_map{
[0 color rgb <0,0,0>]
[0.6 color rgb <0,0,0>]
[1 color rgb <1,1,1>]
}
scale 150
}
} }
}
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dcc wrote:
>
> I've been trying to use the following pov-ray code in moray without much
> success. Can this be used in moray or is it just megapov specific?
>
> Thanks,
> dcc
>
> difference{ sphere{ <0,0,0>, 10010 } sphere{ <0,0,0>, 10000 } hollow
> translate <-40,-10000+90,0>
> //box{ <-100000,40,-100000>, <100000,50,100000> hollow
> pigment{ color rgbf <1,1,1,1> }
> interior{ media{
> method 3 intervals 1 samples 20,1000 aa_level 6
> emission <1,1,1>
> scattering{ 1, color rgb <1,1,1> }
> density{ wrinkles
> density_map{
> [0 color rgb <0,0,0>]
> [0.6 color rgb <0,0,0>]
> [1 color rgb <1,1,1>]
> }
> scale 150
> }
> } }
> }
This is specific to MegaPov. You can tell because it uses sampling
method 3 and aa_level 6. If you remove these and increase the
intervals level you might get similar results but there is no
gaurantee that you will get a perfect match and it is likely
that the rendering time will be much longer.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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That's what I thought.
Thanks anyway.
dcc
Ken wrote in message <3946B4C1.3EF69DF4@pacbell.net>...
>
>
>dcc wrote:
>>
>> I've been trying to use the following pov-ray code in moray without much
>> success. Can this be used in moray or is it just megapov specific?
>>
>> Thanks,
>> dcc
>>
>> difference{ sphere{ <0,0,0>, 10010 } sphere{ <0,0,0>, 10000 } hollow
>> translate <-40,-10000+90,0>
>> file://box{ <-100000,40,-100000>, <100000,50,100000> hollow
>> pigment{ color rgbf <1,1,1,1> }
>> interior{ media{
>> method 3 intervals 1 samples 20,1000 aa_level 6
>> emission <1,1,1>
>> scattering{ 1, color rgb <1,1,1> }
>> density{ wrinkles
>> density_map{
>> [0 color rgb <0,0,0>]
>> [0.6 color rgb <0,0,0>]
>> [1 color rgb <1,1,1>]
>> }
>> scale 150
>> }
>> } }
>> }
>
>This is specific to MegaPov. You can tell because it uses sampling
>method 3 and aa_level 6. If you remove these and increase the
>intervals level you might get similar results but there is no
>gaurantee that you will get a perfect match and it is likely
>that the rendering time will be much longer.
>
>--
>Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
>http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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To use this script with moray, you must use it as an include and it
will work ok (if you render the scene with megapov of course).
Fabian.
>
> I've been trying to use the following pov-ray code in moray without much
> success. Can this be used in moray or is it just megapov specific?
>
> Thanks,
> dcc
>
> difference{ sphere{ <0,0,0>, 10010 } sphere{ <0,0,0>, 10000 } hollow
> translate <-40,-10000+90,0>
> //box{ <-100000,40,-100000>, <100000,50,100000> hollow
> pigment{ color rgbf <1,1,1,1> }
> interior{ media{
> method 3 intervals 1 samples 20,1000 aa_level 6
> emission <1,1,1>
> scattering{ 1, color rgb <1,1,1> }
> density{ wrinkles
> density_map{
> [0 color rgb <0,0,0>]
> [0.6 color rgb <0,0,0>]
> [1 color rgb <1,1,1>]
> }
> scale 150
> }
> } }
> }
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