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dcc wrote:
>
> I've been trying to use the following pov-ray code in moray without much
> success. Can this be used in moray or is it just megapov specific?
>
> Thanks,
> dcc
>
> difference{ sphere{ <0,0,0>, 10010 } sphere{ <0,0,0>, 10000 } hollow
> translate <-40,-10000+90,0>
> //box{ <-100000,40,-100000>, <100000,50,100000> hollow
> pigment{ color rgbf <1,1,1,1> }
> interior{ media{
> method 3 intervals 1 samples 20,1000 aa_level 6
> emission <1,1,1>
> scattering{ 1, color rgb <1,1,1> }
> density{ wrinkles
> density_map{
> [0 color rgb <0,0,0>]
> [0.6 color rgb <0,0,0>]
> [1 color rgb <1,1,1>]
> }
> scale 150
> }
> } }
> }
This is specific to MegaPov. You can tell because it uses sampling
method 3 and aa_level 6. If you remove these and increase the
intervals level you might get similar results but there is no
gaurantee that you will get a perfect match and it is likely
that the rendering time will be much longer.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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