POV-Ray : Newsgroups : moray.win : decoding clouds : Re: decoding clouds Server Time
28 Jul 2024 16:21:47 EDT (-0400)
  Re: decoding clouds  
From: dcc
Date: 13 Jun 2000 20:47:24
Message: <3946d61c@news.povray.org>
That's what I thought.

Thanks anyway.

dcc

Ken wrote in message <3946B4C1.3EF69DF4@pacbell.net>...
>
>
>dcc wrote:
>>
>> I've been trying to use the following pov-ray code in moray without much
>> success. Can this be used in moray or is it just megapov specific?
>>
>> Thanks,
>> dcc
>>
>> difference{ sphere{ <0,0,0>, 10010 } sphere{ <0,0,0>, 10000 } hollow
>> translate <-40,-10000+90,0>
>> file://box{ <-100000,40,-100000>, <100000,50,100000> hollow
>>   pigment{ color rgbf <1,1,1,1> }
>>   interior{ media{
>>       method 3  intervals 1  samples 20,1000  aa_level 6
>>       emission <1,1,1>
>>       scattering{ 1, color rgb <1,1,1> }
>>       density{ wrinkles
>>         density_map{
>>           [0 color rgb <0,0,0>]
>>           [0.6 color rgb <0,0,0>]
>>           [1 color rgb <1,1,1>]
>>         }
>>         scale 150
>>       }
>>   } }
>> }
>
>This is specific to MegaPov. You can tell because it uses sampling
>method 3 and aa_level 6. If you remove these and increase the
>intervals level you might get similar results but there is no
>gaurantee that you will get a perfect match and it is likely
>that the rendering time will be much longer.
>
>--
>Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
>http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.