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Being relatively new to the Animation Plug-In, I'm looking for some
information:
Is it possible to animate textures? For example, changing the phase
variable for water motion, or replacing a color in a colormap? How about
switching textures on an object partway through the animation?
Otherwise, it looks as if the plug-in will only allow you to translate,
rotate, and scale an object, and textures cannot be altered. The obvious
workaround would be to define a new texture on a copy of an object, I
suppose, and translate it into place at the appropriate time. But for water
animation, this would not be feasable.
Hopefully, I'm missing something?
- How
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i think the plug only does motion, rotation and scaling at this time
(xander!!), but i think there are big things planed (Xander!!)
besides you just know your going to get a ton of script jockeys telling you
to use an iso surface and 'real animation' involves a clock variable :))))
Rick
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How Camp wrote:
>
> Being relatively new to the Animation Plug-In, I'm looking for some
> information:
>
> Is it possible to animate textures? For example, changing the phase
> variable for water motion, or replacing a color in a colormap? How about
> switching textures on an object partway through the animation?
A specific list of what can be animated in textures is in the docs:
- Animation of textures is partially complete. The following texture
information
will be keyed:
Solid colors used in pigments and media (the <r,g,b,f,t> value)
Transforms
Finish
Noise modifiers
Note that only textures (or individual components of textures) that
are named
will be keyed.
So, if the "phase" you are refering to is part of a noise modifier, you
can key it. Note that you need to provide a name to anything you want
to key.
>
> Otherwise, it looks as if the plug-in will only allow you to translate,
> rotate, and scale an object, and textures cannot be altered. The obvious
> workaround would be to define a new texture on a copy of an object, I
> suppose, and translate it into place at the appropriate time. But for water
> animation, this would not be feasable.
Named textures can be keyframed. Not everything is in place that I
would like to get done, for example it would be nice to key some of the
values in color maps. Just takes time.
Xander
>
> Hopefully, I'm missing something?
>
> - How
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Alexander Enzmann <xan### [at] mitreorg> wrote in message
news:39464050.D1992B8F@mitre.org...
> A specific list of what can be animated in textures is in the docs:
Blast! After years of lurking, I've been able to answer all of my questions
simply by reading the docs, or looking at the FAQs. Now, the one time I
post a question... it's in the docs. Sorry about that.
> So, if the "phase" you are refering to is part of a noise modifier, you
> can key it. Note that you need to provide a name to anything you want
> to key.
Yes, phase is a noise modifier, just like frequency, etc.
> Named textures can be keyframed. Not everything is in place that I
> would like to get done, for example it would be nice to key some of the
> values in color maps. Just takes time.
Understood. Thanks for your help - and thanks for a great plug-in!
- How
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> Blast! After years of lurking, I've been able to answer all of my
questions
> simply by reading the docs, or looking at the FAQs. Now, the one time I
> post a question... it's in the docs. Sorry about that.
This is the bain of documemt and FAQ writers everywhere :)
Rick
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How Camp wrote:
>
> Alexander Enzmann <xan### [at] mitreorg> wrote in message
> news:39464050.D1992B8F@mitre.org...
>
> > A specific list of what can be animated in textures is in the docs:
>
> Blast! After years of lurking, I've been able to answer all of my questions
> simply by reading the docs, or looking at the FAQs. Now, the one time I
> post a question... it's in the docs. Sorry about that.
Not a problem - after all, that was in the "know problems" section...
Perhaps for the next iteration I'll include a brief description of
making a circular animation that changes the phase in a marble texture.
Really easy to set up and looks nice.
Xander
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> > > A specific list of what can be animated in textures is in the docs:
> >
> > Blast! After years of lurking, I've been able to answer all of my questions
> > simply by reading the docs, or looking at the FAQs. Now, the one time I
> > post a question... it's in the docs. Sorry about that.
>
> Not a problem - after all, that was in the "know problems" section...
>
> Perhaps for the next iteration I'll include a brief description of
> making a circular animation that changes the phase in a marble texture.
> Really easy to set up and looks nice.
I've read the docs a few times, and each time I missed the 'Note that
only textures (or individual components of textures) that are named will
be keyed.' section.
<slaps forehead>
I was wondering why it wasn't working how I expected it to... (or at all
in certain attempts)
Bye for now,
Jamie.
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