POV-Ray : Newsgroups : moray.win : BSpline Plugin DLL question... Server Time
28 Jul 2024 20:19:15 EDT (-0400)
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From: Johannes Hubert
Subject: Re: BSpline Plugin DLL question...
Date: 26 May 2000 15:03:22
Message: <392eca7a$1@news.povray.org>
"Mike Weber" <mik### [at] pyxiscom> wrote in message
news:392e8862@news.povray.org...
> What is RL?

Real Life.

Johannes

>
> "Psychomek" <psy### [at] homecom> wrote in message
> news:392E9868.C3294E05@home.com...
> >
> > able to sit down and "play" with it due to problems in RL.
> >
>
>


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From: Rick [Kitty5]
Subject: Re: BSpline Plugin DLL question...
Date: 27 May 2000 08:39:35
Message: <392fc207@news.povray.org>
> > What is RL?
>
> Real Life.

You have a real life?, geez, this is a turn of events, I thought it was
impossible...

Rick


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From: Thomas de Groot
Subject: Re: BSpline Plugin DLL question...
Date: 27 May 2000 10:09:53
Message: <392FD770.DA3CC44E@inter.nl.net>
Mike Weber wrote:

> I had posted an announcement of my b-spline dll plug in for Moray.  From the
> counters on my web-site it looks like a number of people have at least
> visited, but I don't know how many have actually downloaded and used it.
> I'm wondering if anyone has used it and was able to create any interesting
> scenes/images.  If so, I would like to see what you were able to accomplish.

Yes, I use it! It works fine, although with a iritating bug: sometimes it makes
Moray crash, and after starting the program again, I cannot render the scene: in
the POV-ray file the material has been corrupted, although in the mdl file
nothing is visible.

Incidentally, I use the spline in a very complex object: a 17th century sailing
ship of the VOC. When finished (which will be soon...) I shall upload that to
the Moray website.

Cheers!!

Thomas


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From: Johannes Hubert
Subject: Re: BSpline Plugin DLL question...
Date: 27 May 2000 11:20:14
Message: <392fe7ae@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:392fc207@news.povray.org...
>
> > > What is RL?
> >
> > Real Life.
>
> You have a real life?,

Me? No! I was just answering Mike's question. It was Psychomek who
complained about having problems in RL ;-)

Johannes


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From: Karl Pelzer
Subject: Re: BSpline Plugin DLL question...
Date: 27 May 2000 13:31:40
Message: <393006D6.F35CE4B@t-online.de>
Hi Mike!

Your Plug-In is very useful. What I am missing ist a CTDS-like spline.
CTDS means 'connect the dots'. The spheres on the path of the spline are
connected by cylinders. This gives quite smooth splines and you don't
have to use hundreds or thousands of spheres. Just an Idea.
BTW the Plugin is not 100% stable but I couldn't figure out the
circumstances that make it crash yet.

Karl


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From: Psychomek
Subject: Re: BSpline Plugin DLL question...
Date: 29 May 2000 02:35:08
Message: <39323B93.862359CF@home.com>
Johannes Hubert wrote:

> "Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
> news:392fc207@news.povray.org...
> >
> > > > What is RL?
> > >
> > > Real Life.
> >
> > You have a real life?,
>
> Me? No! I was just answering Mike's question. It was Psychomek who
> complained about having problems in RL ;-)
>
> Johannes

Just because i have a bipolar mind on the computer doesn't mean i am
actually crazy in real life...   you try juggling 12 hour work days, a
friend in the ICU of the local hospital in a coma, and don't have a
notebook computer. i call that problems in real life...


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From: Rick [Kitty5]
Subject: Re: BSpline Plugin DLL question...
Date: 29 May 2000 10:19:39
Message: <39327c7b@news.povray.org>
> Just because i have a bipolar mind on the computer doesn't mean i am
> actually crazy in real life...   you try juggling 12 hour work days, a
> friend in the ICU of the local hospital in a coma, and don't have a
> notebook computer. i call that problems in real life...

sorry to hear about that, i wish your friend all the best for a swift
recovery

Rick


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From: Psychomek
Subject: Re: BSpline Plugin DLL question...
Date: 31 May 2000 08:45:49
Message: <393534E9.FC4234EE@home.com>
"Rick [Kitty5]" wrote:

> > Just because i have a bipolar mind on the computer doesn't mean i am
> > actually crazy in real life...   you try juggling 12 hour work days, a
> > friend in the ICU of the local hospital in a coma, and don't have a
> > notebook computer. i call that problems in real life...
>
> sorry to hear about that, i wish your friend all the best for a swift
> recovery
>
> Rick

We're discontinuing life support Friday and will probably hold the funeral
Saturday :{  She is basically brain dead now. and the only thing keeping her
going is the life support :{   but at least she won't be suffering anymore
is the way i look at it.


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From: Fabian BRAU
Subject: Re: BSpline Plugin DLL question...
Date: 13 Jun 2000 06:44:16
Message: <39461070.908EFC01@umh.ac.be>
Hello Mike,

Your plugin is wonderful but (there is always a but):

1) in Moray, if you try to make a copy (not a reference), Moray
   Crash (on Win 98 and Win NT).

2) When you use triangle or smooth triangle as primitive, you use
   merge for the triangle. It is REALLY better to change merge by mesh
   povray will render really faster (between 1.5 and 3 times faster).

It would be nice if you could correct this.

Fabian.


> 
> I had posted an announcement of my b-spline dll plug in for Moray.  From the
> counters on my web-site it looks like a number of people have at least
> visited, but I don't know how many have actually downloaded and used it.
> I'm wondering if anyone has used it and was able to create any interesting
> scenes/images.  If so, I would like to see what you were able to accomplish.
> 
> --
> Mike - www.geocities.com/mikepweber


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From: Mike Weber
Subject: Re: BSpline Plugin DLL question...
Date: 13 Jun 2000 12:39:08
Message: <394663ac@news.povray.org>
Fabian,

I replied to your e-mail of the same topic...

Mike
"Fabian BRAU" <Fab### [at] umhacbe> wrote in message
news:39461070.908EFC01@umh.ac.be...
> Hello Mike,
>
> Your plugin is wonderful but (there is always a but):
>
> 1) in Moray, if you try to make a copy (not a reference), Moray
>    Crash (on Win 98 and Win NT).
>
> 2) When you use triangle or smooth triangle as primitive, you use
>    merge for the triangle. It is REALLY better to change merge by mesh
>    povray will render really faster (between 1.5 and 3 times faster).
>
> It would be nice if you could correct this.
>
> Fabian.
>

> >
> > I had posted an announcement of my b-spline dll plug in for Moray.  From
the
> > counters on my web-site it looks like a number of people have at least
> > visited, but I don't know how many have actually downloaded and used it.
> > I'm wondering if anyone has used it and was able to create any
interesting
> > scenes/images.  If so, I would like to see what you were able to
accomplish.
> >
> > --
> > Mike - www.geocities.com/mikepweber


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