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> Just because i have a bipolar mind on the computer doesn't mean i am
> actually crazy in real life... you try juggling 12 hour work days, a
> friend in the ICU of the local hospital in a coma, and don't have a
> notebook computer. i call that problems in real life...
sorry to hear about that, i wish your friend all the best for a swift
recovery
Rick
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"Rick [Kitty5]" wrote:
> > Just because i have a bipolar mind on the computer doesn't mean i am
> > actually crazy in real life... you try juggling 12 hour work days, a
> > friend in the ICU of the local hospital in a coma, and don't have a
> > notebook computer. i call that problems in real life...
>
> sorry to hear about that, i wish your friend all the best for a swift
> recovery
>
> Rick
We're discontinuing life support Friday and will probably hold the funeral
Saturday :{ She is basically brain dead now. and the only thing keeping her
going is the life support :{ but at least she won't be suffering anymore
is the way i look at it.
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Hello Mike,
Your plugin is wonderful but (there is always a but):
1) in Moray, if you try to make a copy (not a reference), Moray
Crash (on Win 98 and Win NT).
2) When you use triangle or smooth triangle as primitive, you use
merge for the triangle. It is REALLY better to change merge by mesh
povray will render really faster (between 1.5 and 3 times faster).
It would be nice if you could correct this.
Fabian.
>
> I had posted an announcement of my b-spline dll plug in for Moray. From the
> counters on my web-site it looks like a number of people have at least
> visited, but I don't know how many have actually downloaded and used it.
> I'm wondering if anyone has used it and was able to create any interesting
> scenes/images. If so, I would like to see what you were able to accomplish.
>
> --
> Mike - www.geocities.com/mikepweber
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Fabian,
I replied to your e-mail of the same topic...
Mike
"Fabian BRAU" <Fab### [at] umh ac be> wrote in message
news:39461070.908EFC01@umh.ac.be...
> Hello Mike,
>
> Your plugin is wonderful but (there is always a but):
>
> 1) in Moray, if you try to make a copy (not a reference), Moray
> Crash (on Win 98 and Win NT).
>
> 2) When you use triangle or smooth triangle as primitive, you use
> merge for the triangle. It is REALLY better to change merge by mesh
> povray will render really faster (between 1.5 and 3 times faster).
>
> It would be nice if you could correct this.
>
> Fabian.
>
> >
> > I had posted an announcement of my b-spline dll plug in for Moray. From
the
> > counters on my web-site it looks like a number of people have at least
> > visited, but I don't know how many have actually downloaded and used it.
> > I'm wondering if anyone has used it and was able to create any
interesting
> > scenes/images. If so, I would like to see what you were able to
accomplish.
> >
> > --
> > Mike - www.geocities.com/mikepweber
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