POV-Ray : Newsgroups : moray.win : BSpline Plugin DLL question... Server Time
28 Jul 2024 20:28:33 EDT (-0400)
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From: Rick [Kitty5]
Subject: Re: BSpline Plugin DLL question...
Date: 29 May 2000 10:19:39
Message: <39327c7b@news.povray.org>
> Just because i have a bipolar mind on the computer doesn't mean i am
> actually crazy in real life...   you try juggling 12 hour work days, a
> friend in the ICU of the local hospital in a coma, and don't have a
> notebook computer. i call that problems in real life...

sorry to hear about that, i wish your friend all the best for a swift
recovery

Rick


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From: Psychomek
Subject: Re: BSpline Plugin DLL question...
Date: 31 May 2000 08:45:49
Message: <393534E9.FC4234EE@home.com>
"Rick [Kitty5]" wrote:

> > Just because i have a bipolar mind on the computer doesn't mean i am
> > actually crazy in real life...   you try juggling 12 hour work days, a
> > friend in the ICU of the local hospital in a coma, and don't have a
> > notebook computer. i call that problems in real life...
>
> sorry to hear about that, i wish your friend all the best for a swift
> recovery
>
> Rick

We're discontinuing life support Friday and will probably hold the funeral
Saturday :{  She is basically brain dead now. and the only thing keeping her
going is the life support :{   but at least she won't be suffering anymore
is the way i look at it.


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From: Fabian BRAU
Subject: Re: BSpline Plugin DLL question...
Date: 13 Jun 2000 06:44:16
Message: <39461070.908EFC01@umh.ac.be>
Hello Mike,

Your plugin is wonderful but (there is always a but):

1) in Moray, if you try to make a copy (not a reference), Moray
   Crash (on Win 98 and Win NT).

2) When you use triangle or smooth triangle as primitive, you use
   merge for the triangle. It is REALLY better to change merge by mesh
   povray will render really faster (between 1.5 and 3 times faster).

It would be nice if you could correct this.

Fabian.


> 
> I had posted an announcement of my b-spline dll plug in for Moray.  From the
> counters on my web-site it looks like a number of people have at least
> visited, but I don't know how many have actually downloaded and used it.
> I'm wondering if anyone has used it and was able to create any interesting
> scenes/images.  If so, I would like to see what you were able to accomplish.
> 
> --
> Mike - www.geocities.com/mikepweber


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From: Mike Weber
Subject: Re: BSpline Plugin DLL question...
Date: 13 Jun 2000 12:39:08
Message: <394663ac@news.povray.org>
Fabian,

I replied to your e-mail of the same topic...

Mike
"Fabian BRAU" <Fab### [at] umhacbe> wrote in message
news:39461070.908EFC01@umh.ac.be...
> Hello Mike,
>
> Your plugin is wonderful but (there is always a but):
>
> 1) in Moray, if you try to make a copy (not a reference), Moray
>    Crash (on Win 98 and Win NT).
>
> 2) When you use triangle or smooth triangle as primitive, you use
>    merge for the triangle. It is REALLY better to change merge by mesh
>    povray will render really faster (between 1.5 and 3 times faster).
>
> It would be nice if you could correct this.
>
> Fabian.
>

> >
> > I had posted an announcement of my b-spline dll plug in for Moray.  From
the
> > counters on my web-site it looks like a number of people have at least
> > visited, but I don't know how many have actually downloaded and used it.
> > I'm wondering if anyone has used it and was able to create any
interesting
> > scenes/images.  If so, I would like to see what you were able to
accomplish.
> >
> > --
> > Mike - www.geocities.com/mikepweber


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