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You should seriously consider using a fixed-width font when writing
(and of course reading) articles. Your ascii-art is pretty messed up.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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> First, I'll assume by "skin" you mean a texture, not a skin-like
> object (for example a bezier patch stretched between them).
I mean a texture that stretched between two seperate items (objects)
(without ansi art) an example...
I have two spheres 10 units away from each other, not touching. Can I use
a texture to make them into a solid capsule? or hotdog maybe?
again I apologize for the previous mess
Dean
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"Warp" <war### [at] tag povray org> wrote in message
news:3917ce57@news.povray.org...
> You should seriously consider using a fixed-width font when writing
> (and of course reading) articles. Your ascii-art is pretty messed up.
the joys of using OE5 in html mode or rtf whatever.
Sorry again
me
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Dean MacIsaac wrote:
>
> > First, I'll assume by "skin" you mean a texture, not a skin-like
> > object (for example a bezier patch stretched between them).
>
> I mean a texture that stretched between two seperate items (objects)
This is not possible. Textures can only be applied to object not to
open space.
> I have two spheres 10 units away from each other, not touching. Can I use
> a texture to make them into a solid capsule? or hotdog maybe?
The easiest way to do this is to simply connect the two spheres with
a cylinder object who's end points stop at the location of the two
spheres and then apply your texture to all three objects. Read the
instructions on making groups using CSG specifically a UNION.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Dean MacIsaac <dmm### [at] fngp com> wrote in message
news:3916b8d2$1@news.povray.org...
> Is there a way to run "skin" over two objects that are not merged so to
> speak?
i think what he's getting at is what i've also been wondering...of course
lightwave has a feature similar to this, and blender has a deformation
lattice that can work that way too....but i suppose the question is: can
you use moray to connect two objects and have a smooth connective tissue
that runs across the ika joint and stays together when the joint is
bent...like the skin covering your elbow?? or, in the case of the previous
question, like two metaballs (metaobjects ??)...
jb
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> i think what he's getting at is what i've also been wondering...of course
> lightwave has a feature similar to this, and blender has a deformation
> lattice that can work that way too....but i suppose the question is: can
> you use moray to connect two objects and have a smooth connective tissue
> that runs across the ika joint and stays together when the joint is
> bent...like the skin covering your elbow?? or, in the case of the previous
> question, like two metaballs (metaobjects ??)...
The quick answer is: No.
Not at the moment.
Bye for now,
Jamie.
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> > question, like two metaballs (metaobjects ??)...
>
> The quick answer is: No.
>
> Not at the moment.
Does that mean that Moray will have support for metaballs/objects in future
versions ?? :-)
jb
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Its possible in the form of a plugin. No idea who is trying, or if anyone is-
the list is totally silent(or I've been kicked off. Probably the latter).
Jon Brisbin wrote:
> > > question, like two metaballs (metaobjects ??)...
> >
> > The quick answer is: No.
> >
> > Not at the moment.
>
> Does that mean that Moray will have support for metaballs/objects in future
> versions ?? :-)
>
> jb
--
You Know You've Been Raytracing Too Long When:
You have ever said "I don't need no stinking modelers!!!"
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
c.g.r.raytracing)
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> > > question, like two metaballs (metaobjects ??)...
> >
> > The quick answer is: No.
> >
> > Not at the moment.
>
>
> Does that mean that Moray will have support for metaballs/objects in future
> versions ?? :-)
Don't ask me, I only use the program :)
I seem to remember that somebody was working on a Blob plugin, but I've
not heard anything about that recently.
And it (sort of) has blob support ATM, but only through importing /blb
files, created in blob sculptor. And no, I don't have a URL for Blob
sculptor, sorry.
Bye for now,
Jamie.
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I appreciate you picking up the ball and running with it. I'm new to the
world of C++, but once I've got that down plugins will be my first attack.
I love Moray as a modeler, and I'm not ready to give it up, but I'd like to
see more, and if that means plugins, then so be it. and If I have to create
them then so be that as well.
Thanks again,
Dean
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