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I wanted to ask a few heightfiels questions, see if anyone had any ideas. I
wanted to have a few textures layered vertically, ala the Genesis toolkit..
which doesn't seem to work for me. I've tried making a gradient map for the
pigments and normals, but it always seems to repeat. Is there anyway (either
in Moray or via hand tweaking) that I can get the gradient to only repeat
once? For now, I've been using multiple copies of the heightfield, w/
different water levels, and CSG operations to make them fit, but it seems to
be an inelegant solution.. not to mention time consuming on both ends.
Thanks!
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> I wanted to ask a few heightfiels questions, see if anyone had any
> ideas. I wanted to have a few textures layered vertically, ala the
> Genesis toolkit.. which doesn't seem to work for me. I've tried
> making a gradient map for the pigments and normals, but it always
> seems to repeat. Is there anyway (either in Moray or via hand
> tweaking) that I can get the gradient to only repeat once?
Yes, of course! You can try "Scene > Select Texture" in that object,
then you'll get a representation of the gradient in green lines which
can be scaled so that it fits your heightfield. I had this problem
too, but it's quite simple. And no hand-tweaking! :-)
But you should use a texture map ("Material Editor -> Create ->
Texture Map"), and not a map of pigments and normals, as this trick
won't work with them.
And you'll have to turn on display of textures (it is turned on by
default, I think.)
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