POV-Ray : Newsgroups : moray.win : WireFrame/Molde Server Time
29 Jul 2024 00:24:01 EDT (-0400)
  WireFrame/Molde (Message 1 to 4 of 4)  
From: Exploit
Subject: WireFrame/Molde
Date: 19 Jul 1999 03:18:53
Message: <3792d15d@news.povray.org>
I have two questions...

1)  How can you render something and leave the wireframe on as in not using
any texture?  I need this to produce a
"Moray - Under Contrustion" picture for my site.

2)  I've seen pictures not made by Moray, and they have curves on their
cylinders/spheres/ect..  Like if I want to add a hump on a cylinder, how
would I do that?

Thanks in advance!


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From: Lutz Kretzschmar
Subject: Re: WireFrame/Molde
Date: 19 Jul 1999 10:53:46
Message: <37932bda.23775747@194.174.214.110>
Hi Exploit, you recently wrote in moray.win:

> 1)  How can you render something and leave the wireframe on as in not using
> any texture?  
You can't (simply). What you need to do is to place objects (like
cylinders) where you want the wireframe to be.

> 2)  I've seen pictures not made by Moray, and they have curves on their
> cylinders/spheres/ect..  Like if I want to add a hump on a cylinder, how
> would I do that?
Since Moray only supports the primitives that POV-Ray supports it
doesn't offer triangle mesh modelling. But that is what you would need
to do what you are suggesting.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Alex Magidow
Subject: Re: WireFrame/Molde
Date: 19 Jul 1999 14:09:05
Message: <379369BE.CAFA77EE@mninter.net>
Lutz Kretzschmar wrote:

> Hi Exploit, you recently wrote in moray.win:
>
> > 1)  How can you render something and leave the wireframe on as in not using
> > any texture?
> You can't (simply). What you need to do is to place objects (like
> cylinders) where you want the wireframe to be.

Actually, you can use a wireframe texture. Just do a couple of gradients, in
whatever color you like, with transparence in between. You can also take a
screenshot or something.

>
>
> > 2)  I've seen pictures not made by Moray, and they have curves on their
> > cylinders/spheres/ect..  Like if I want to add a hump on a cylinder, how
> > would I do that?
> Since Moray only supports the primitives that POV-Ray supports it
> doesn't offer triangle mesh modelling. But that is what you would need
> to do what you are suggesting.

Heres a couple of utilities that'll do what you want, and export to a format
convertable to UDO/INC with 3DWin(comes with moray, methinks):sPatch:
http://www.cableone.net/alyson/spatch.html
Geometique: http://www.geometique.com
Then, you either convert them to UDO/INCs(or, in the case of sPatch, you can get
the Moray export plugin), and load them into moray. Hope that helps.

>
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray



--
You Know You've Been Raytracing Too Long When:
 You personal correspondence to friends starts out with #Dear


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From: darre78
Subject: new dependancy's feature that would be appriciated..
Date: 19 Jul 1999 22:56:56
Message: <3793E4A7.376A03B3@linknet.net>
hi..
i'm a registered Moray user.. i've been making pretty detailed scenes lately and
it would really help me if a feauter was added.. the dependancy's button is great
but you think you could make an option to copy all the dependacy's to one
location.. to make backups.. it would be great to be able to backup an entire
scene to a directory without digging thorugh each directory hopign to get all the
files needed for the scene..

thanks
darrell miller

Lutz Kretzschmar wrote:

> Hi Exploit, you recently wrote in moray.win:
>
> > 1)  How can you render something and leave the wireframe on as in not using
> > any texture?
> You can't (simply). What you need to do is to place objects (like
> cylinders) where you want the wireframe to be.
>
> > 2)  I've seen pictures not made by Moray, and they have curves on their
> > cylinders/spheres/ect..  Like if I want to add a hump on a cylinder, how
> > would I do that?
> Since Moray only supports the primitives that POV-Ray supports it
> doesn't offer triangle mesh modelling. But that is what you would need
> to do what you are suggesting.
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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