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How may I use Polyray 1.8a (I mean the standalone program - NOT the
plugin) with Moray 3.1? I set the path and select it as the current
renderer, but I only get error messages.
Thanks in advance!
--
+--------------------------------+
| Cristian Ramirez |
| mailto:ram### [at] entelchilenet |
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| Traslavina 352 Dept. 205 |
| Vina del Mar |
| CHILE |
+--------------------------------+
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Hi Cristian Ramirez, you recently wrote in moray.win:
> How may I use Polyray 1.8a (I mean the standalone program - NOT the
> plugin) with Moray 3.1? I set the path and select it as the current
> renderer, but I only get error messages.
Which error message?
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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On the first render, nothing happens. Then, I press F9 again and Moray
gives me the following error:
ERROR: syntax error on or near line 60 of file Untitled.pi
(Untitled.mdl is just a cube with a texture from Moray's library)
Thanks for your time!
------------
Lutz Kretzschmar wrote:
> Hi Cristian Ramirez, you recently wrote in moray.win:
>
> > How may I use Polyray 1.8a (I mean the standalone program - NOT the
> > plugin) with Moray 3.1? I set the path and select it as the current
> > renderer, but I only get error messages.
> Which error message?
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
--
+--------------------------------+
| Cristian Ramirez |
| mailto:ram### [at] entelchilenet |
| |
| Traslavina 352 Dept. 205 |
| Vina del Mar |
| CHILE |
+--------------------------------+
Post a reply to this message
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Cristian Ramirez wrote:
>
> How may I use Polyray 1.8a (I mean the standalone program - NOT the
> plugin) with Moray 3.1? I set the path and select it as the current
> renderer, but I only get error messages.
The most likely problem is that textures are undefined. Moray isn't
100% compatible with Polyray in that regard (and it would be really
difficult to make it compatible for textures).
To check to see what's really going wrong, open up a console window,
change to the PolyScn directory, and run polyray on the .pi file. You
will probably get an error message with a line number. Edit the .pi
file and see what's there. You may have to build an .inc file with
appropriate standin textures.
A question for you - what in Polyray 1.8a would you want to see in the
plugin that isn't there? Given the way textures work in Moray, It's
much easier to write C++ classes to simulate the POV-Ray textures than
it is to figure out how to translate them into the older Polyray scene
language.
Xander
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Let me guess. Cristian once asked for a way to export to other progs from
Moray and I recommended PolyRay 1.6(?)+ as a way to get .raw output.
I did it and it worked. But I had to texture the objects by names I had
found
in the colors.inc that goes with PolyRay. I wasn't probably clear enough
in my explanation I than gave. I just mentioned colors.inc, but not it
would
be Poly's, so one could think I'd mean POVray's. The actual .raw output
would be then from the second, standalone run of PolyRay,
done with a batch file and the render switch to 4.
Which brings me to the idea, wouldn't it be possible to implement this
feature
of the standalone into the plug-in, .raw output?
Would be about the only pipe out of POV world?
steff
Alexander Enzmann wrote:
> Cristian Ramirez wrote:
> >
> > How may I use Polyray 1.8a (I mean the standalone program - NOT the
> > plugin) with Moray 3.1? I set the path and select it as the current
> > renderer, but I only get error messages.
>
> The most likely problem is that textures are undefined. Moray isn't
> 100% compatible with Polyray in that regard (and it would be really
> difficult to make it compatible for textures).
>
> To check to see what's really going wrong, open up a console window,
> change to the PolyScn directory, and run polyray on the .pi file. You
> will probably get an error message with a line number. Edit the .pi
> file and see what's there. You may have to build an .inc file with
> appropriate standin textures.
>
> A question for you - what in Polyray 1.8a would you want to see in the
> plugin that isn't there? Given the way textures work in Moray, It's
> much easier to write C++ classes to simulate the POV-Ray textures than
> it is to figure out how to translate them into the older Polyray scene
> language.
>
> Xander
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smb wrote:
> Let me guess. Cristian once asked for a way to export to other progs from
> Moray and I recommended PolyRay 1.6(?)+ as a way to get .raw output.
> I did it and it worked. But I had to texture the objects by names I had
> found
> in the colors.inc that goes with PolyRay. I wasn't probably clear enough
> in my explanation I than gave. I just mentioned colors.inc, but not it
> would
> be Poly's, so one could think I'd mean POVray's. The actual .raw output
> would be then from the second, standalone run of PolyRay,
> done with a batch file and the render switch to 4.
>
Sorry. Ment -r goes to 5.
steff
> Which brings me to the idea, wouldn't it be possible to implement this
> feature
> of the standalone into the plug-in, .raw output?
> Would be about the only pipe out of POV world?
>
> steff
>
> Alexander Enzmann wrote:
>
> > Cristian Ramirez wrote:
> > >
> > > How may I use Polyray 1.8a (I mean the standalone program - NOT the
> > > plugin) with Moray 3.1? I set the path and select it as the current
> > > renderer, but I only get error messages.
> >
> > The most likely problem is that textures are undefined. Moray isn't
> > 100% compatible with Polyray in that regard (and it would be really
> > difficult to make it compatible for textures).
> >
> > To check to see what's really going wrong, open up a console window,
> > change to the PolyScn directory, and run polyray on the .pi file. You
> > will probably get an error message with a line number. Edit the .pi
> > file and see what's there. You may have to build an .inc file with
> > appropriate standin textures.
> >
> > A question for you - what in Polyray 1.8a would you want to see in the
> > plugin that isn't there? Given the way textures work in Moray, It's
> > much easier to write C++ classes to simulate the POV-Ray textures than
> > it is to figure out how to translate them into the older Polyray scene
> > language.
> >
> > Xander
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