POV-Ray : Newsgroups : moray.win : Polyray 1.8a and Moray? : Re: Polyray 1.8a and Moray? Server Time
29 Jul 2024 04:30:53 EDT (-0400)
  Re: Polyray 1.8a and Moray?  
From: smb
Date: 23 May 1999 13:55:19
Message: <37483063.820010F3@stuttgart.netsurf.de>
smb wrote:

> Let me guess. Cristian once asked for a way to export to other progs from
> Moray and I recommended PolyRay 1.6(?)+ as a way to get .raw output.
> I did it and it worked. But I had to texture the objects by names I had
> found
> in the colors.inc that goes with PolyRay. I wasn't probably clear enough
> in my explanation I than gave. I just mentioned colors.inc, but not it
> would
> be Poly's, so one could think I'd mean POVray's. The actual .raw output
> would be then from the second, standalone run of PolyRay,
> done with a batch file and the render switch to 4.
>

Sorry. Ment -r goes to 5.

steff

> Which brings me to the idea, wouldn't it be possible to implement this
> feature
> of the standalone into the plug-in, .raw output?
> Would be about the only pipe out of POV world?
>
> steff
>
> Alexander Enzmann wrote:
>
> > Cristian Ramirez wrote:
> > >
> > > How may I use Polyray 1.8a (I mean the standalone program - NOT the
> > > plugin) with Moray 3.1? I set the path and select it as the current
> > > renderer, but I only get error messages.
> >
> > The most likely problem is that textures are undefined.  Moray isn't
> > 100% compatible with Polyray in that regard (and it would be really
> > difficult to make it compatible for textures).
> >
> > To check to see what's really going wrong, open up a console window,
> > change to the PolyScn directory, and run polyray on the .pi file.  You
> > will probably get an error message with a line number.  Edit the .pi
> > file and see what's there.  You may have to build an .inc file with
> > appropriate standin textures.
> >
> > A question for you - what in Polyray 1.8a would you want to see in the
> > plugin that isn't there?  Given the way textures work in Moray, It's
> > much easier to write C++ classes to simulate the POV-Ray textures than
> > it is to figure out how to translate them into the older Polyray scene
> > language.
> >
> > Xander


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